Controlled Fireball Evocation This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range. Class Levels: Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4 ultimate-intrigue evocation fire ruse component_v component_s
Corrosive Consumption Conjuration Acidic patch damages an opponent. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 ultimate_magic conjuration component_v component_s arcanist magus
Corrosive Touch Conjuration Touch attack deals 1d4 acid/level. Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate_magic conjuration component_v component_s arcanist bloodrager
Cosmic Ray Evocation You fling a ray of deadly cosmic energy at the target creature. Class Levels: Magus 5 Wizard 6 Sorcerer 6 people_of_the_stars evocation component_v component_s component_m magus
Cruel Jaunt Conjuration Sense creatures suffering from fear, then teleport close to them. Class Levels: Magus 6 Witch 6 Cleric 6 Shaman 6 Wizard 6 Psychic 6 Sorcerer 6 Warpriest 6 Inquisitor 6 Antipaladin 4 horror-adventures conjuration evil fear mind_affecting component_v
Curse Of Dragonflies Conjuration You invest a target with cursed elemental energy, making the open skies anathema to it. Class Levels: Druid 3 Magus 3 Witch 3 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 blood_of_the_coven conjuration air curse component_v component_s
Dancing Darkness Evocation You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape. Class Levels: Bard 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Antipaladin 1 Spiritualist 1 blood_of_shadows evocation darkness shadow component_v component_s
Dancing Lights Evocation Creates torches or other lights. Class Levels: Bard 0 Magus 0 Skald 0 Witch 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 core_rulebook evocation component_v component_s arcanist bard
Darkness Evocation 20-ft. radius of supernatural shadow. Class Levels: Bard 2 Adept 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 core_rulebook evocation component_v component_m component_df adept
Darting Duplicate Illusion An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence. Class Levels: Bard 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Sorcerer 1 Antipaladin 1 melee_tactics_toolbox illusion component_v component_s antipaladin bard
Daylight Evocation 60-ft. radius of bright light. Class Levels: Bard 3 Adept 3 Druid 3 Magus 3 Skald 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s adept arcanist
Daze Enchantment A single humanoid creature with 4 HD or less loses its next action. Class Levels: Bard 0 Magus 0 Skald 0 Witch 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Inquisitor 0 core_rulebook enchantment component_v component_s component_m arcanist
Deadeye's Arrow Evocation Creates an arrow of crackling electricity to fire as a ranged touch attack or signal allies. Class Levels: Druid 1 Magus 1 Cleric 2 Oracle 2 Ranger 1 Paladin 1 Inquisitor 1 mythic_adventures evocation component_v component_s component_m cleric
Decapitate Evocation Turn a critical hit into a decapitation. Class Levels: Magus 6 Wizard 6 Psychic 6 Sorcerer 6 Inquisitor 5 horror-adventures evocation component_v component_s component_f inquisitor
Defending Bone Necromancy You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks. Class Levels: Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Inquisitor 2 inner_sea_gods necromancy component_v component_s component_f component_df
Defending Sword Evocation You create a sword of force that functions as mage's sword except as described here. Class Levels: Magus 6 Wizard 6 Psychic 7 Sorcerer 6 Occultist 6 arcane_anthology evocation force magus occultist psychic
Defensive Shock Evocation Electricity damages your attackers. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 ultimate_magic evocation component_v component_s component_m alchemist
Deivon's Parry Transmutation Originally designed by an Aldori Magus who had long admired swashbucklers for their ability to deflect blows, Deivon's parry has swiftly gained popularity among bards and magi alike. Class Levels: Bard 1 Magus 1 Skald 1 adventurer-s-guide transmutation component_v component_s bard magus
Desperate Weapon Conjuration You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weapon. Class Levels: Bard 1 Magus 1 Skald 1 Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 ultimate-intrigue conjuration component_v antipaladin bard bloodrager
Detect Fiendish Presence Divination This spell functions like detect evil, except that it detects only outsiders with the evil subtype, as well as the lingering effects caused by their gifts, presence, and spells. Class Levels: Bard 0 Magus 0 Witch 0 Cleric 0 Wizard 0 Sorcerer 0 agents_of_evil divination component_v component_s bard cleric
Detect Magic Divination Detects all spells and magic items within 60 ft. Class Levels: Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 core_rulebook divination component_v component_s adept arcanist
Detect Magic (Greater) Divination This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time. Class Levels: Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Spiritualist 2 ultimate-intrigue divination component_v component_s bard cleric
Detonate Evocation Inflicts 1d8/level energy damage to all creatures within 15 ft. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4 advanced_player_s_guide evocation component_v component_s component_m alchemist
Dimension Door Conjuration Teleports you a short distance. Class Levels: Bard 4 Magus 4 Skald 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 core_rulebook conjuration component_v arcanist bard magus