Litany Of Defense Transmutation Doubles armor's enhancement bonus. Class Levels: Paladin 2 Inquisitor 2 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Litany Of Eloquence Enchantment Fascinates a single creature for 1 round. Class Levels: Paladin 2 Inquisitor 3 Antipaladin 2 ultimate_combat enchantment component_v component_s component_df antipaladin
Litany Of Entanglement Conjuration Entangles a creature for 1 round. Class Levels: Paladin 2 Inquisitor 3 Antipaladin 2 ultimate_combat conjuration component_v component_s component_df antipaladin
Litany Of Escape Conjuration Teleports a friend out of a grapple. Class Levels: Paladin 3 Inquisitor 4 Antipaladin 3 ultimate_combat conjuration component_v component_s component_df antipaladin
Litany Of Righteousness Evocation A single evil creature takes more damage from creatures with a good aura. Class Levels: Paladin 2 Inquisitor 3 ultimate_combat evocation component_v component_s component_df inquisitor
Litany Of Sight Divination You can see invisible creatures and objects within 30 feet of you. Class Levels: Paladin 3 Inquisitor 4 Antipaladin 3 ultimate_combat divination component_v component_s component_df antipaladin
Litany Of Sloth Enchantment Single target cannot make attacks of opportunity for 1 round. Class Levels: Paladin 1 Inquisitor 1 Antipaladin 1 ultimate_combat enchantment component_v component_s component_df antipaladin
Litany Of Thunder Evocation A single target is deafened until the condition is removed, and is confused for 1 round. Class Levels: Paladin 4 Inquisitor 5 Antipaladin 4 ultimate_combat evocation component_v component_s component_df antipaladin
Litany Of Vengeance Transmutation Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. Class Levels: Paladin 4 Inquisitor 5 Antipaladin 4 ultimate_combat transmutation component_v component_s component_df antipaladin
Litany Of Warding Transmutation You gain two additional attacks of opportunity for 1 round. Class Levels: Paladin 2 Inquisitor 3 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Longshot Transmutation Grants a +10-foot bonus to the range increment for any ranged weapon fired. Class Levels: Magus 1 Hunter 1 Ranger 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1 ultimate_combat transmutation component_v component_s component_m component_df
Magic Circle Against Chaos Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration arcanist cleric inquisitor oracle
Magic Circle Against Evil Abjuration As protection spells, but 10-ft. radius and 10 min./level. Class Levels: Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 core_rulebook abjuration component_v component_s component_m component_df
Magic Siege Engine Transmutation Siege gains +1 on targeting and damage rolls. Class Levels: Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2 ultimate_combat transmutation component_v component_s component_df antipaladin
Magic Siege Engine, Greater Transmutation Siege engine gains +1 on targeting and damage rolls for every four caster levels. Class Levels: Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4 ultimate_combat transmutation component_v component_s component_m component_df
Magic Weapon Transmutation Weapon gains +1 bonus. Class Levels: Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook transmutation component_v component_s component_df antipaladin
Magic Weapon, Greater Transmutation Weapon gains +1 bonus/four levels (max +5). Class Levels: Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3 core_rulebook transmutation component_v component_s component_m component_df
Mantle Of Calm Enchantment You surround yourself with a mantle of calm serenity. Class Levels: Cleric 3 Shaman 3 Paladin 3 Warpriest 3 Inquisitor 3 advanced_class_guide enchantment emotion mind_affecting component_v component_s
Mark Of Justice Necromancy Designates action that triggers curse on subject. Class Levels: Witch 5 Cleric 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 5 core_rulebook necromancy component_v component_s component_df cleric
Marks Of Forbiddance Abjuration Makes 2 creatures pass Will saves in order to attack each other. Class Levels: Paladin 3 advanced_player_s_guide abjuration component_v component_s paladin
Neutralize Poison Conjuration Immunizes subject against poison, detoxifies venom in or on subject. Class Levels: Bard 4 Adept 3 Druid 3 Skald 4 Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook conjuration component_v component_s component_m component_df
Oath Of Peace Abjuration Grants +5 AC and DR 10/evil, can't attack. Class Levels: Paladin 4 advanced_player_s_guide abjuration component_v component_s paladin
Owl's Wisdom Transmutation Subject gains +4 to Wis for 1 min./level. Class Levels: Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2 core_rulebook transmutation component_v component_s component_m component_df
Paladin's Sacrifice Abjuration Take the damage and effects for another creature. Class Levels: Paladin 2 advanced_player_s_guide abjuration component_v component_df paladin