Scrying, Greater Divination As scrying, but faster and longer. Class Levels: Bard 6 Druid 7 Skald 6 Witch 7 Cleric 7 Oracle 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook divination component_v component_s arcanist bard
Sculpt Corpse Necromancy Makes corpse look like another creature. Class Levels: Wizard 1 Arcanist 1 Sorcerer 1 advanced_player_s_guide necromancy component_v component_s component_m arcanist
Sculpt Simulacrum Transmutation Alter a simulacrum's appearance. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 ultimate_magic transmutation component_v component_s arcanist sorcerer
Sculpt Sound Transmutation Creates new sounds or changes existing ones into new sounds. Class Levels: Bard 3 Skald 3 core_rulebook transmutation component_v component_s bard skald
Sea Stallion Transmutation The target adapts to life in the water, gaining piscine scales that cover its body and growing fins in place of feet. Class Levels: Druid 4 Hunter 4 Ranger 4 Paladin 4 ultimate_wilderness transmutation component_v component_s component_df druid
Sea Steed Transmutation The target adapts to life in the water, gaining piscine scales that cover its body and growing fins in place of feet. Class Levels: Druid 2 Hunter 2 Ranger 2 Paladin 2 ultimate_wilderness transmutation component_v component_s component_df druid
Sea Of Dust Transmutation You cause all areas of water to which you have line of effect to recede as if you had cast control water. Class Levels: Druid 9 ultimate_wilderness transmutation water component_v component_s component_df
Sealed Life Abjuration Prevent a creature from transferring life force to or from others. Class Levels: Medium 2 Spiritualist 3 occult_adventures abjuration component_s medium spiritualist
Sealed Life (Greater) Abjuration As sealed life, plus death ward and immunity to soul transference. Class Levels: Spiritualist 6 occult_adventures abjuration component_s spiritualist
Seamantle Conjuration Sheathes you in protective water. Class Levels: Druid 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8 advanced_player_s_guide conjuration component_v component_s component_m arcanist
Searing Light Evocation Ray deals 1d8/two levels damage (more against undead). Class Levels: Cleric 3 Oracle 3 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s cleric inquisitor
Secret Chest Conjuration Hides expensive chest on Ethereal Plane; you retrieve it at will. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook conjuration component_v component_s component_f arcanist
Secret Page Transmutation Changes one page to hide its real content. Class Levels: Bard 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook transmutation component_v component_s component_m arcanist
Secure Shelter Conjuration Creates sturdy cottage. Class Levels: Bard 4 Skald 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 core_rulebook conjuration component_v component_s component_m arcanist
See Alignment Divination Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance. Class Levels: Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 ultimate_combat divination component_v component_s component_m alchemist
See Invisibility Divination Reveals invisible creatures or objects. Class Levels: Bard 3 Adept 2 Skald 3 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Inquisitor 2 Investigator 2 core_rulebook divination component_v component_s component_m adept
Seed Spies Divination You summon one or more wafting seeds, which have a measure of intelligence and make for excellent spies. Class Levels: Druid 2 Witch 3 Hunter 2 Ranger 2 Shaman 3 Wizard 3 Sorcerer 3 Occultist 2 ultimate_wilderness divination component_v component_s component_m druid
Seek Thoughts Divination Detects thinking creatures' thoughts. Class Levels: Bard 3 Skald 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Investigator 3 advanced_player_s_guide divination component_v component_s component_m alchemist
Seeming Illusion Changes appearance of 1 person per 2 levels. Class Levels: Bard 5 Skald 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook illusion component_v component_s arcanist bard
Selective Alarm Abjuration This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm. Class Levels: Bard 3 Skald 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Inquisitor 3 Spiritualist 3 ultimate_intrigue abjuration component_v component_s component_f component_df
Sending Evocation Delivers short message anywhere, instantly. Class Levels: Cleric 4 Oracle 4 Shaman 4 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Warpriest 4 Inquisitor 4 Investigator 5 core_rulebook evocation component_v component_s component_m component_df
Sense Fear Divination Perceive nearby creatures that are experiencing fear. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2 horror_adventures divination component_v component_s component_m component_df
Sense Madness Divination Determine mental disturbances in nearby creatures. Class Levels: Cleric 2 Medium 2 Paladin 2 Psychic 2 Occultist 2 Warpriest 2 Inquisitor 2 horror_adventures divination component_v component_s cleric inquisitor
Sense Spirit Magic Divination You gain greater sensitivity to magic associated with your primary spirit and wandering spirits (any spells on the spirit magic spell lists for these spirits, as well as spell-like abilities that duplicate the effects of Class Levels: Shaman 1 advanced_class_guide divination component_v component_s shaman