Disrupting Weapon Transmutation Melee weapon destroys undead. Class Levels: Cleric 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook transmutation component_v component_s cleric inquisitor
Distressing Tone Evocation Sound sickens 1d4 creatures. Class Levels: Bard 2 Skald 2 Inquisitor 2 ultimate_magic evocation component_v component_s bard inquisitor
Divination Divination Provides useful advice for specific proposed actions. Class Levels: Witch 4 Cleric 4 Oracle 4 Shaman 4 Warpriest 4 Inquisitor 4 core_rulebook divination component_v component_s component_m cleric
Divine Favor Evocation You gain +1 per three levels on attack and damage rolls. Class Levels: Cleric 1 Oracle 1 Paladin 1 Warpriest 1 Inquisitor 1 core_rulebook evocation component_v component_s component_df cleric
Divine Power Evocation You gain attack bonuses and 1 hp/level. Class Levels: Cleric 4 Oracle 4 Shaman 4 Warpriest 4 Inquisitor 4 core_rulebook evocation component_v component_s component_df cleric
Divine Pursuit Transmutation Gain a movement type of your prey. Class Levels: Inquisitor 5 ultimate_magic transmutation component_v component_s inquisitor
Doom Necromancy One subject takes -2 on attack rolls, damage rolls, saves, and checks. Class Levels: Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s component_df antipaladin
Ear-Piercing Scream Evocation Deal sonic damage and daze target. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1 ultimate_magic evocation component_v component_s arcanist bard
Effortless Armor Transmutation Armor you wear no longer slows your speed. Class Levels: Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Warpriest 2 Inquisitor 2 ultimate_combat transmutation component_v component_s cleric hunter
Eldritch Fever Necromancy Target gains the eldritch ague spellblight. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 ultimate_magic necromancy component_v component_s arcanist inquisitor
Enchantment Foil Abjuration You gain a +4 bonus on saving throws against enchantment effects. Class Levels: Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 advanced_class_guide abjuration component_v component_s alchemist cleric
Enshroud Thoughts Abjuration Ward yourself against thought detection and memory alteration. Class Levels: Bard 2 Skald 2 Witch 2 Hunter 3 Medium 2 Ranger 3 Shaman 2 Psychic 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Investigator 2 occult_adventures abjuration mind_affecting component_v component_s alchemist
Enthrall Enchantment Captivates all within 100 ft. + 10 ft./level. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 core_rulebook enchantment component_v component_s bard cleric
Escaping Ward Abjuration This ward grants you extra maneuverability when you avoid attacks against larger foes. Class Levels: Bard 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Inquisitor 2 advanced_race_guide abjuration component_v component_s arcanist bard
Expeditious Retreat Transmutation Your base speed increases by 30 ft. Class Levels: Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Inquisitor 1 Investigator 1 core_rulebook transmutation component_v component_s alchemist arcanist
Fabricate Disguise Transmutation You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit). Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1 ultimate_intrigue transmutation component_s alchemist antipaladin bard
Fear Necromancy Subjects within cone flee for 1 round/level. Class Levels: Bard 3 Skald 3 Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Inquisitor 4 Antipaladin 4 core_rulebook necromancy component_v component_s component_m antipaladin
Fearsome Duplicate Illusion You create a larger and far more menacing version of yourself that you can send forth, manipulate like a puppet, and use to interact with others. Class Levels: Bard 3 Skald 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 advanced_race_guide illusion component_v component_s arcanist bard
Fester Necromancy Gives subject SR 12 + your level vs. healing effects. Class Levels: Witch 2 Inquisitor 3 advanced_player_s_guide necromancy component_v component_s component_m inquisitor
Fester, Mass Necromancy As fester, but affecting multiple targets. Class Levels: Witch 6 Inquisitor 6 advanced_player_s_guide necromancy component_v component_s component_m inquisitor
Find Quarry Divination You can sense whether a particular creature is within 20 miles of your location. Class Levels: Hunter 4 Ranger 4 Inquisitor 4 ultimate_combat divination component_v component_s component_df hunter
Find The Path Divination Shows most direct way to a location. Class Levels: Bard 6 Druid 6 Skald 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6 core_rulebook divination component_v component_s component_f bard
Find Traps Divination Notice traps as a rogue does. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 core_rulebook divination component_v component_s cleric inquisitor
Flame Strike Evocation Smites foes with divine fire (1d6/level damage). Class Levels: Druid 4 Cleric 5 Hunter 4 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 core_rulebook evocation component_v component_s component_df cleric