Carry Companion Transmutation You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand. Class Levels: Druid 2 Witch 2 Ranger 2 Wizard 2 Paladin 2 Sorcerer 2 knights_of_the_inner_sea transmutation component_v component_s component_m druid
Catatonia Necromancy Make a willing target appear to be dead. Class Levels: Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Mesmerist 2 Warpriest 3 Investigator 2 Spiritualist 2 occult-adventures necromancy component_s alchemist bard medium
Cause Fear Necromancy A creature of 5 HD or less flees for 1d4 rounds. Class Levels: Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 core_rulebook necromancy component_v component_s adept antipaladin
Cave Fangs Conjuration You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out of the floor or ceiling of a stone surface to "bite" an intruder. Class Levels: Druid 5 Witch 5 Hunter 5 Shaman 5 ultimate-wilderness conjuration earth component_v component_s component_m
Celestial Companion Transmutation You bestow divine protection on your companion. Class Levels: Druid 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Paladin 1 Sorcerer 2 Summoner 1 plane_hopper_s_handbook transmutation component_v component_s component_df component_m
Celestial Healing Conjuration You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. Class Levels: Magus 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1 arcane_anthology conjuration good component_v component_s component_m
Celestial Healing, Greater Conjuration As per celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric. Class Levels: Magus 4 Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4 arcane_anthology conjuration good component_v component_s component_m
Chain Lightning Evocation 1d6/level damage, 1 more bolt/level. Class Levels: Magus 6 Witch 7 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 core_rulebook evocation component_v component_s component_f arcanist
Channel The Gift Evocation You channel your magical power to fuel the target's spellcasting. Class Levels: Bard 3 Druid 3 Witch 3 Cleric 3 Oracle 3 Ranger 3 Wizard 3 Sorcerer 3 inner_sea_gods evocation component_v component_s component_df bard
Charitable Impulse Enchantment This spell makes a creature more charitable, compelling it to aid others rather than use violence. Class Levels: Bard 2 Witch 3 Cleric 3 Oracle 3 Wizard 3 Sorcerer 3 chronicle_of_the_righteous enchantment mind_affecting component_v component_s component_f
Charm Monster Enchantment Makes monster believe it is your ally. Class Levels: Bard 3 Skald 3 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 core_rulebook enchantment arcanist bard skald sorcerer
Charm Monster, Mass Enchantment As charm monster, but all within 30 ft. Class Levels: Bard 6 Skald 6 Witch 8 Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 core_rulebook enchantment component_v arcanist bard skald
Charm Person Enchantment Makes one person your friend. Class Levels: Bard 1 Skald 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 core_rulebook enchantment component_v component_s arcanist bard
Charm Person (Mass) Enchantment This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1. Class Levels: Bard 4 Skald 4 Witch 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 4 ultimate-intrigue enchantment mind_affecting component_v component_s bard
Charnel House Illusion Create an area of semi-real gore. Class Levels: Witch 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 Warpriest 5 Antipaladin 3 horror-adventures illusion evil shadow component_v component_s
Charon's Dispensation Abjuration Grants immunity to the River Styx and a +4 profane bonus on saves against memory alteration. Class Levels: Witch 4 Cleric 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Inquisitor 4 Spiritualist 4 book_of_the_damned abjuration component_v component_s component_m cleric
Cheetah's Sprint Transmutation A wild surge of energy courses through your body and propels you into a sprint. Class Levels: Druid 1 Witch 1 Ranger 1 Shaman 1 Bloodrager 1 heroes_of_the_wild transmutation component_v bloodrager druid ranger
Chill Touch Necromancy One touch/level deals 1d6 damage and possibly 1 Str damage. Class Levels: Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook necromancy component_v component_s arcanist bloodrager
Claim Identity Transmutation You steal the target's face, transforming yourself into a flawless imitation of it. Class Levels: Bard 3 Druid 4 Witch 3 Shaman 4 Wizard 4 Sorcerer 4 Alchemist 3 Inquisitor 3 Antipaladin 3 spymaster_s_handbook transmutation component_v component_s component_m alchemist
Claim Identity, Greater Transmutation This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell's duration. Class Levels: Bard 5 Druid 6 Witch 5 Shaman 6 Wizard 6 Sorcerer 6 Alchemist 5 Inquisitor 5 Antipaladin 4 spymaster_s_handbook transmutation component_v component_s component_m alchemist
Clairaudience/Clairvoyance Divination Hear or see at a distance for 1 min./level. Class Levels: Bard 3 Skald 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 core_rulebook divination component_v component_s component_f component_df
Clear Grove Transmutation Trees, shrubs, and other thick vegetation move out of the spell's area. Class Levels: Druid 3 Witch 3 Ranger 2 Shaman 3 heroes_of_the_wild transmutation component_v component_s component_m component_df
Climbing Beanstalk Conjuration You cause a thick, sturdy beanstalk to sprout from the ground and grow upward to a height of 10 feet + 5 feet per 2 caster levels. Class Levels: Druid 2 Witch 2 Hunter 2 advanced-class-guide conjuration component_v component_s component_df druid
Cloak Of Dreams Enchantment Causes living creatures within 5 ft. to fall asleep. Class Levels: Bard 5 Skald 5 Witch 6 Shaman 7 Wizard 6 Arcanist 6 Sorcerer 6 advanced_player_s_guide enchantment component_v component_s component_m arcanist