Curse Of Magic Negation Abjuration Target gains the negated spellblight. Class Levels: Witch 4 Cleric 5 Oracle 5 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 ultimate_magic abjuration component_v component_s component_m arcanist
Curse Terrain Necromancy Curse an area with four hazards. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Shaman 4 Wizard 4 Sorcerer 4 Warpriest 4 horror_adventures necromancy curse evil component_v component_s
Curse Terrain (Greater) Necromancy Curse an area with six dangerous hazards. Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 6 Shaman 6 Wizard 6 Sorcerer 6 Warpriest 6 horror_adventures necromancy curse evil component_v component_s
Curse Terrain (Lesser) Necromancy Curse an area with three mild hazards. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 horror_adventures necromancy curse evil component_v component_s
Curse Terrain (Supreme) Necromancy Curse an area with seven deadly hazards. Class Levels: Druid 8 Witch 8 Cleric 8 Shaman 8 Wizard 8 Sorcerer 8 horror_adventures necromancy curse evil component_v component_s
Curse Of Burning Sleep Transmutation You place a curse upon the target that triggers 1 hour after the next time it falls asleep. Class Levels: Witch 4 Shaman 4 Wizard 4 Sorcerer 4 advanced_class_guide transmutation curse fire component_v component_s
Curse Of Fell Seasons Transmutation Curse an area's weather. Class Levels: Druid 9 Witch 9 Shaman 9 Wizard 9 Sorcerer 9 horror_adventures transmutation curse darkness component_v component_s
Curse Of Night Evocation Curse an area with eternal night. Class Levels: Druid 8 Witch 8 Cleric 8 Wizard 8 Sorcerer 8 horror_adventures evocation curse darkness component_v component_s
Curse Of The Outcast Enchantment Everything about the target seems off-putting and grating, and everyone he meets is compelled to see the worst in him. Class Levels: Bard 4 Skald 4 Witch 6 Cleric 6 Shaman 6 Mesmerist 4 Warpriest 6 Inquisitor 4 ultimate_intrigue enchantment curse emotion mind_affecting component_v
Curse, Major Necromancy As bestow curse, but harder to remove. Class Levels: Witch 5 Cleric 5 Oracle 5 Shaman 5 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 5 ultimate_magic necromancy component_v component_s arcanist cleric
Cursed Earth Necromancy Plants die, living creatures catch diseases, or dead creatures rise as zombies. Class Levels: Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9 ultimate_magic necromancy component_v component_s component_m component_df
Damnation Stride Conjuration This spell functions like dimension door, except you leave behind a burst of fire. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 advanced_race_guide conjuration arcanist sorcerer summoner witch
Damp Powder Transmutation Ruins ammunition loaded in the targeted firearm. Class Levels: Druid 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 ultimate_combat transmutation component_v component_s component_m component_df
Dancing Lantern Transmutation Animates a lantern that follows you. Class Levels: Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Elementalist Wizard 1 advanced_player_s_guide transmutation component_v component_s component_f arcanist
Dancing Lights Evocation Creates torches or other lights. Class Levels: Bard 0 Magus 0 Skald 0 Witch 0 Wizard 0 Arcanist 0 Sorcerer 0 core_rulebook evocation component_v component_s arcanist bard
Dark Whispers Illusion You communicate through the shadows of one or more targets within range. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Antipaladin 1 ultimate_intrigue illusion language_dependent shadow component_v component_s
Daze Enchantment A single humanoid creature with 4 HD or less loses its next action. Class Levels: Bard 0 Magus 0 Skald 0 Witch 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Inquisitor 0 core_rulebook enchantment component_v component_s component_m arcanist
Daze Monster Enchantment Living creature of 6 HD or less loses its next action. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 1 Bloodrager 2 core_rulebook enchantment arcanist bard bloodrager skald
Daze, Mass Enchantment As daze, but affecting multiple creatures. Class Levels: Bard 4 Skald 4 Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Inquisitor 4 ultimate_magic enchantment component_v component_s arcanist bard
Deadman's Contingency Evocation This spell functions as contingency, except as noted. Class Levels: Bard 4 Skald 4 Witch 4 Cleric 4 Wizard 4 Psychic 4 Sorcerer 4 Warpriest 4 ultimate_intrigue evocation component_v component_s component_m component_f
Death Candle Necromancy This spell functions like death knell, except instead of using the slain target's life energy to enhance yourself, you use it to summon a Small fire elemental resembling a burning, howling version of the slain creature. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1 advanced_race_guide necromancy component_v component_s antipaladin cleric
Death Clutch Necromancy Rip out someone's heart. Class Levels: Druid 9 Witch 8 Cleric 8 Wizard 8 Psychic 8 Sorcerer 8 horror_adventures necromancy death evil component_v component_s
Death Knell Necromancy Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1 core_rulebook necromancy component_v component_s antipaladin cleric
Death Ward Necromancy Grants bonuses against death spells and negative energy. Class Levels: Druid 5 Witch 4 Cleric 4 Hunter 5 Oracle 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook necromancy component_v component_s component_df alchemist