Quick Change Transmutation Use change shape as a swift action and surprise foes. Class Levels: Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 horror-adventures transmutation component_v component_s alchemist bard
Rage Enchantment Gives +2 to Str and Con, +1 on Will saves, -2 to AC. Class Levels: Bard 2 Skald 2 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Investigator 3 core_rulebook enchantment component_v component_s alchemist arcanist
Raging Rubble Transmutation You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris. Class Levels: Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 advanced_race_guide transmutation component_v component_s component_df arcanist
Ray Of Enfeeblement Necromancy Ray causes 1d6 Str penalty + 1 per 2 levels. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook necromancy component_v component_s arcanist bloodrager
Ray Of Exhaustion Necromancy Ray makes subject exhausted. Class Levels: Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 core_rulebook necromancy component_v component_s component_m arcanist
Ray Of Sickening Necromancy Ray makes subject sickened. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 ultimate_magic necromancy component_v component_s component_m arcanist
Reaper's Coterie Necromancy The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by drawing in a tiny fragment of the essence of each creature it is used to defeat. Class Levels: Witch 3 Cleric 3 Bloodrager 2 Inquisitor 3 Antipaladin 2 melee_tactics_toolbox necromancy evil component_v component_s component_df
Reduce Person Transmutation Humanoid creature halves in size. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook transmutation component_v component_s component_m alchemist
Reduce Person, Mass Transmutation As reduce person, but affects 1 humanoid creature/level. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Bloodrager 4 core_rulebook transmutation component_v component_s component_m arcanist
Resinous Skin Transmutation You gain DR 5/piercing and +4 to CMD against disarm attempts. Class Levels: Druid 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_combat transmutation component_v component_s alchemist arcanist
Resist Energy Abjuration Ignores first 10 (or more) points of damage per attack from specified energy type. Class Levels: Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Elementalist Wizard 2 core_rulebook abjuration component_v component_s component_df adept
Returning Weapon Conjuration Grants a weapon the returning special weapon quality. Class Levels: Bard 2 Magus 1 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 1 ultimate_combat conjuration component_v component_s arcanist bard
Ride The Waves Transmutation Target can breathe water and swim. Class Levels: Druid 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4 ultimate_magic transmutation component_v component_s arcanist bloodrager
Rising Water Conjuration You conjure a cylinder of calm water on an area of solid ground or on top of a body of water. Class Levels: Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Bloodrager 3 elemental_master_s_handbook conjuration water component_v component_s component_m
River Of Wind Evocation A stream of wind causes nonlethal damage and can knock down or push creatures. Class Levels: Druid 4 Magus 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 advanced_player_s_guide evocation component_v component_s arcanist bloodrager
Runic Overload Evocation This spell charges magical runes to an explosive degree. Class Levels: Magus 4 Witch 6 Wizard 5 Sorcerer 5 Bloodrager 3 giant_hunter_s_handbook evocation sonic component_v component_s component_m
Sadomasochism Necromancy Forces attackers to roll damage twice take higher, but failing a save demoralizes them. Class Levels: Magus 4 Witch 4 Cleric 3 Oracle 3 Wizard 4 Sorcerer 4 Bloodrager 4 Inquisitor 3 Antipaladin 3 inner_sea_gods necromancy pain component_v component_s antipaladin
Scale Spikes Transmutation When the target is affected by this spell, its scales grow jagged spikes. Class Levels: Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 monster_codex transmutation component_v component_s component_m component_df
Scale Spikes, Greater Transmutation This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 4 Bloodrager 4 Investigator 4 monster_codex transmutation component_v component_s component_m component_df
Scales Of Deflection Abjuration Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you. Class Levels: Magus 3 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Bloodrager 2 Spiritualist 3 legacy_of_dragons abjuration draconic component_v component_m bloodrager
Scorching Ray Evocation Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). Class Levels: Adept 2 Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook evocation component_v component_s adept arcanist
See Invisibility Divination Reveals invisible creatures or objects. Class Levels: Bard 3 Adept 2 Skald 3 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Inquisitor 2 Investigator 2 core_rulebook divination component_v component_s component_m adept
Sense Fear Divination Perceive nearby creatures that are experiencing fear. Class Levels: Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2 horror-adventures divination component_v component_s component_m component_df
Shadow Trap Illusion Pins target's shadow to terrain, entangling it and preventing movement beyond 5 feet. Class Levels: Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Bloodrager 1 Antipaladin 1 blood_of_shadows illusion component_v component_s antipaladin bard