Phantom Blood Necromancy You bolster your life energy. Class Levels: Magus 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1 advanced-class-guide necromancy component_v component_s alchemist bloodrager
Phantom Limb Necromancy This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. Class Levels: Psychic 6 Spiritualist 5 occult_origins necromancy component_v component_s psychic spiritualist
Plague Bearer Necromancy You make the target an asymptomatic carrier for a host of virulent diseases. Class Levels: Druid 6 Witch 6 Cleric 6 Oracle 6 Wizard 7 Sorcerer 7 Alchemist 6 Inquisitor 6 Antipaladin 6 inner_sea_gods necromancy disease evil component_v component_s
Plague Carrier Necromancy Target's attacks carry filth fever. Class Levels: Druid 4 Witch 5 Cleric 4 Hunter 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4 ultimate_magic necromancy component_v component_s arcanist cleric
Plague Storm Necromancy Cloud infects creatures like contagion. Class Levels: Druid 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Wizard 7 Arcanist 7 Sorcerer 7 Warpriest 6 ultimate_magic necromancy component_v component_s arcanist cleric
Plundered Power Necromancy Kill a creature and steal its strongest spell-like ability. Class Levels: Druid 7 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6 Occultist 6 horror-adventures necromancy evil component_v component_s component_m
Poison Necromancy Touch deals 1d3 Con damage 1/round for 6 rounds. Class Levels: Druid 3 Witch 4 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Warpriest 4 Antipaladin 4 core_rulebook necromancy component_v component_s component_df antipaladin
Positive Pulse Necromancy This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures. Class Levels: Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1 planar_adventures necromancy component_v component_s cleric inquisitor
Positive Pulse, Greater Necromancy This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8. Class Levels: Witch 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3 Sorcerer 4 Summoner 3 Inquisitor 4 Spiritualist 4 planar_adventures necromancy component_v component_s cleric inquisitor
Possess Object Necromancy Possess and animate one object. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 ultimate_magic necromancy component_v component_s component_f arcanist
Possession Necromancy Project your soul into a creature's body. Class Levels: Witch 5 Medium 3 Wizard 5 Psychic 5 Sorcerer 5 Summoner 5 Mesmerist 5 Spiritualist 4 occult-adventures necromancy component_v component_s medium spiritualist
Possession (Greater) Necromancy As possession, but your body vanishes. Class Levels: Witch 8 Wizard 8 Psychic 8 Sorcerer 8 Spiritualist 6 occult-adventures necromancy component_v component_s spiritualist psychic
Possession Trap Necromancy You place a protective ward over your spirit that ensnares creatures attempting to possess you. Class Levels: Witch 5 Wizard 5 Sorcerer 5 undead_slayer_s_handbook necromancy component_v component_s component_f sorcerer
Pox Pustules Necromancy Subject is sickened and has -4 Dex. Class Levels: Druid 2 Witch 2 Hunter 2 advanced_player_s_guide necromancy component_v component_s component_m druid
Preserve Necromancy You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage. Class Levels: Witch 1 Cleric 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Spiritualist 1 inner_sea_temples necromancy component_v component_s component_m component_df
Psychic Crush I Necromancy Sicken a target and cause it to start dying, or deal 3d6 + 1 points of damage per level on a save. Class Levels: Psychic 5 occult-adventures necromancy mind_affecting component_s psychic
Psychic Crush Ii Necromancy As psychic crush I, but deal 5d6 + 1 points of damage per level on a save and harder to resist. Class Levels: Psychic 6 occult-adventures necromancy mind_affecting component_s psychic
Psychic Crush Iii Necromancy As psychic crush I, but deal 7d6 + 1 points of damage per level on a save and harder to resist. Class Levels: Psychic 7 occult-adventures necromancy mind_affecting component_s psychic
Psychic Crush Iv Necromancy As psychic crush I, but deal 9d6 + 1 points of damage per level on a save and no Fort save at 1/2 hp or fewer. Class Levels: Psychic 8 occult-adventures necromancy mind_affecting component_s psychic
Psychic Crush V Necromancy As psychic crush IV, but deal 11d6 + 1 points of damage per level on a save. Class Levels: Psychic 9 occult-adventures necromancy mind_affecting component_s psychic
Purge Spirit Necromancy Deal (CASTERLEVEL)d6 points of damage per level to one haunt or spirit creature and stagger it. Class Levels: Witch 4 Medium 2 Wizard 4 Psychic 3 Sorcerer 4 Spiritualist 2 occult-adventures necromancy component_v component_s medium spiritualist
Ray Of Enfeeblement Necromancy Ray causes 1d6 Str penalty + 1 per 2 levels. Class Levels: Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 core_rulebook necromancy component_v component_s arcanist bloodrager
Ray Of Exhaustion Necromancy Ray makes subject exhausted. Class Levels: Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 core_rulebook necromancy component_v component_s component_m arcanist
Ray Of Sickening Necromancy Ray makes subject sickened. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 ultimate_magic necromancy component_v component_s component_m arcanist