Gentle Breeze Evocation You create a light wind that blows only against the target, from a direction of your choice. Class Levels: Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 advanced_class_guide evocation component_v component_s druid shaman
Gentle Repose Necromancy Preserves one corpse. Class Levels: Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 core_rulebook necromancy component_v component_s component_m component_df
Ghostbane Dirge Transmutation Incorporeal creature takes half damage from nonmagical weapons. Class Levels: Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Paladin 1 Warpriest 2 Inquisitor 2 advanced_player_s_guide transmutation component_v component_s component_m component_df
Ghostbane Dirge, Mass Transmutation As ghostbane dirge, but affects multiple creatures. Class Levels: Bard 4 Skald 4 Cleric 5 Oracle 5 Shaman 5 Paladin 3 Warpriest 5 Inquisitor 5 advanced_player_s_guide transmutation component_v component_s component_m component_df
Giant Vermin Transmutation Turns centipedes, scorpions, or spiders into giant vermin. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Warpriest 4 core_rulebook transmutation component_v component_s component_df cleric
Glide Transmutation You take no falling damage and move 60 ft./round while falling. Class Levels: Druid 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Elementalist Wizard 2 advanced_player_s_guide transmutation component_v component_s component_m component_df
Glimpse Of Truth Divination This spell functions like true seeing, except as noted above. Class Levels: Druid 5 Magus 5 Witch 5 Cleric 4 Hunter 5 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Alchemist 5 Occultist 4 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5 ultimate_intrigue divination component_v component_s component_m medium
Goodberry Transmutation 2d4 berries each cure 1 hp (max 8 hp/24 hours). Class Levels: Druid 1 Hunter 1 Shaman 1 core_rulebook transmutation component_v component_s component_df druid
Grasping Corpse Necromancy Cause a corpse to grab or trip a foe. Class Levels: Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Antipaladin 1 Spiritualist 1 horror_adventures necromancy evil component_v component_s component_m
Grasping Vine Transmutation You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand. Class Levels: Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Occultist 2 Investigator 2 ultimate_wilderness transmutation component_v component_s alchemist druid
Green Caress Transmutation Slowly transform a creature into an inanimate plant. Class Levels: Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 horror_adventures transmutation component_v component_s component_m ranger
Green Caress Transmutation You cause the target to transform into a plant over time. Class Levels: Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 ultimate_wilderness transmutation component_v component_s component_m ranger
Greensight Transmutation The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 ultimate_wilderness transmutation component_v component_s component_m druid
Grove Of Respite Conjuration Creates trees and a small spring. Class Levels: Druid 4 Hunter 4 Ranger 4 Shaman 5 advanced_player_s_guide conjuration component_v component_s component_m component_df
Guiding Star Divination Know approximate distance from where you cast this spell. Class Levels: Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 2 Warpriest 3 advanced_player_s_guide divination component_v component_s component_m cleric
Harm Necromancy Deals 10 points/level damage to target. Class Levels: Witch 7 Cleric 6 Oracle 6 Shaman 7 Warpriest 6 Inquisitor 6 core_rulebook necromancy component_v component_s cleric inquisitor
Heal Conjuration Cures 10 points/level damage, all diseases and mental conditions. Class Levels: Adept 5 Druid 7 Witch 7 Cleric 6 Oracle 6 Shaman 7 Alchemist 6 Warpriest 6 Inquisitor 6 Investigator 6 core_rulebook conjuration component_v component_s adept alchemist
Heal, Mass Conjuration As heal, but affects 1 subject/level. Class Levels: Cleric 9 Oracle 9 Shaman 9 core_rulebook conjuration component_v component_s cleric oracle
Heightened Awareness Divination You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly. Class Levels: Bard 1 Druid 1 Skald 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1 advanced_class_guide divination component_v component_m component_df alchemist
Hex Glyph Abjuration This spell functions like the spell glyph version of glyph of warding, except you can store a hex you know (but not a major hex or a grand hex) instead of a spell. Class Levels: Witch 3 Shaman 3 advanced_class_guide abjuration component_v component_s component_m shaman
Hex Glyph (Greater) Abjuration This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand hex). Class Levels: Witch 5 Shaman 5 advanced_class_guide abjuration component_v component_s component_m shaman
Hex Vulnerability Necromancy The targeted creature becomes susceptible to a repeat use of your harmful hexes, even if you could not otherwise target that creature with a particular hex for a certain time period. Class Levels: Witch 1 Shaman 1 advanced_class_guide necromancy curse component_v component_s component_m
Hex Ward Abjuration Target gains +4 on saves against witch hexes. Class Levels: Witch 1 Shaman 1 Inquisitor 1 ultimate_magic abjuration component_v component_s inquisitor shaman
Hidden Spring Transmutation You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1 ultimate_wilderness transmutation water component_v component_s component_f