Resist Energy Abjuration Ignores first 10 (or more) points of damage per attack from specified energy type. Class Levels: Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Elementalist Wizard 2 core_rulebook abjuration component_v component_s component_df adept
Resist Energy, Communal Abjuration As resist energy, but you may divide the duration among creatures touched. Class Levels: Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 ultimate_combat abjuration component_v component_s component_df alchemist
Resistance Abjuration Subject gains +1 on saving throws. Class Levels: Bard 0 Druid 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Paladin 1 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 core_rulebook abjuration component_v component_s component_m component_df
Restore Eidolon Conjuration Restoration for an eidolon. Class Levels: Summoner 3 ultimate_magic conjuration component_v component_s component_m summoner
Restore Eidolon, Lesser Conjuration Lesser restoration for an eidolon. Class Levels: Summoner 2 ultimate_magic conjuration component_v component_s summoner
Riding Possession Necromancy As possession, but you observe instead of control the subject. Class Levels: Witch 4 Medium 2 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Mesmerist 4 Spiritualist 3 occult_adventures necromancy component_v component_s medium spiritualist
See Invisibility Divination Reveals invisible creatures or objects. Class Levels: Bard 3 Adept 2 Skald 3 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Inquisitor 2 Investigator 2 core_rulebook divination component_v component_s component_m adept
Seek Thoughts Divination Detects thinking creatures' thoughts. Class Levels: Bard 3 Skald 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Investigator 3 advanced_player_s_guide divination component_v component_s component_m alchemist
Selective Alarm Abjuration This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm. Class Levels: Bard 3 Skald 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Inquisitor 3 Spiritualist 3 ultimate_intrigue abjuration component_v component_s component_f component_df
Sending Evocation Delivers short message anywhere, instantly. Class Levels: Cleric 4 Oracle 4 Shaman 4 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Warpriest 4 Inquisitor 4 Investigator 5 core_rulebook evocation component_v component_s component_m component_df
Sequester Abjuration Subject is invisible to sight and scrying; renders creature comatose. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 Summoner 5 core_rulebook abjuration component_v component_s component_m arcanist
Shackle Conjuration You summon a set of Small or Medium masterwork restraints into being. Class Levels: Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 adventurer_s_guide conjuration component_v component_s cleric inquisitor
Shield Abjuration Invisible disc gives +4 to AC, blocks magic missiles. Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1 core_rulebook abjuration component_v component_s alchemist arcanist
Simulacrum Illusion Creates partially real double of a creature. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 Summoner 5 core_rulebook illusion component_v component_s component_m arcanist
Slow Transmutation One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls. Class Levels: Bard 3 Magus 3 Skald 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 2 Bloodrager 3 core_rulebook transmutation component_v component_s component_m arcanist
Snowball Evocation You throw a ball of elemental ice and snow at a single targetas a ranged touch attack. Class Levels: Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate_wilderness evocation cold water component_v component_s
Spell Turning Abjuration Reflect 1d4+6 spell levels back at caster. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 Summoner 5 core_rulebook abjuration component_v component_s component_m component_df
Spider Climb Transmutation Grants ability to walk on walls and ceilings. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Bloodrager 2 Investigator 2 core_rulebook transmutation component_v component_s component_m alchemist
Spider Climb, Communal Transmutation As spider climb, but you may divide the duration among creatures touched. Class Levels: Druid 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Investigator 3 ultimate_combat transmutation component_v component_s component_m alchemist
Spiked Pit Conjuration As create pit, but filled with spikes. Class Levels: Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Elementalist Wizard 3 advanced_player_s_guide conjuration component_v component_s component_f arcanist
Stone Shield Conjuration A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Class Levels: Druid 1 Magus 2 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 advanced_race_guide conjuration component_v component_s component_df arcanist
Stoneskin Abjuration Grants DR 10/adamantine. Class Levels: Adept 4 Druid 5 Magus 4 Hunter 5 Shaman 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Bloodrager 4 Inquisitor 4 Investigator 4 Elementalist Wizard 4 core_rulebook abjuration component_v component_s component_m adept
Stoneskin, Communal Abjuration As stoneskin, but you may divide the duration among creatures touched. Class Levels: Druid 6 Hunter 6 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Inquisitor 5 Investigator 5 ultimate_combat abjuration component_v component_s component_m alchemist
Straitjacket Conjuration Restrain a creature's arms and grant it a second saving throw against certain magic. Class Levels: Wizard 5 Sorcerer 5 Summoner 5 Occultist 4 Inquisitor 4 horror_adventures conjuration component_v component_s component_m inquisitor