Threats seem like a ridiculous farce.
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Hellish chains attack and cause a target to become shaken.
The target gains a +2 morale bonus on attack rolls and weapon damage rolls, 1d6 temporary hit points, and a +4 morale bonus on saving throws against fear effects and to the DC of Intimidate checks attempted against her.
Everything about the target seems off-putting and grating, and everyone he meets is compelled to see the worst in him.
Surroundings and unfamiliar creatures seem like something out of a nightmare.
Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power.
Cause creatures to hate one type of creature.
You surround yourself with a mantle of calm serenity.
Disturb a creature's rest with dark dreams.
Force a creature to see the negative side of things.
Induce an irrational fear in a creature to the point of madness.
This spell allows you to reach into an evil creature's mind to expose and exploit its susceptibility to whichever of the seven so-called "deadly sins" it is most susceptible to.
You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.