Abeyance Abjuration Abeyance suppresses the effects of a single curse on a creature. Class Levels: Cleric 2 Paladin 2 Inquisitor 2 adventure_path_82_secrets_of_the_sphinx abjuration component_v component_s component_m component_df
Acid Splash Conjuration Orb deals 1d3 acid damage. Class Levels: Magus 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Inquisitor 0 Elementalist Wizard 0 core_rulebook conjuration component_v component_s arcanist elementalist_wizard
Acute Senses Transmutation Subject gains a bonus on Perception checks. Class Levels: Bard 2 Skald 2 Hunter 2 Ranger 2 Alchemist 2 Inquisitor 2 Investigator 2 ultimate_magic transmutation component_v component_s component_m alchemist
Adjustable Disguise Illusion This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self). Class Levels: Bard 3 Skald 3 Witch 3 Wizard 3 Sorcerer 3 Alchemist 3 Inquisitor 3 Antipaladin 3 Investigator 3 advanced-class-guide illusion component_v component_s alchemist antipaladin
Aerial Tracks Divination You cause the air in the area to ripple where creatures have flown through it up to %1 days ago. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 Inquisitor 4 ultimate-intrigue divination air component_v component_s ranger
Agonizing Rebuke Illusion With a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain. Class Levels: Witch 3 Cleric 3 Oracle 3 Warpriest 3 Inquisitor 3 Antipaladin 2 advanced_race_guide illusion component_v component_s antipaladin cleric
Aid Enchantment +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). Class Levels: Adept 2 Cleric 2 Oracle 2 Shaman 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook enchantment component_v component_s component_df adept
Alarm Abjuration Wards an area for 2 hours/level. Class Levels: Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Inquisitor 1 core_rulebook abjuration component_v component_s component_f component_df
Align Weapon Transmutation Weapon becomes good, evil, lawful, or chaotic. Class Levels: Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 core_rulebook transmutation component_v component_s component_df cleric
Align Weapon (Communal) Transmutation This spell functions as align weapon, except you divide the duration in 1-minute increments between any number of touched weapons. Class Levels: Cleric 3 Warpriest 3 Inquisitor 3 advanced-class-guide transmutation component_v component_s component_df cleric
Ally Across Time Conjuration You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences. Class Levels: Bard 2 Skald 2 Cleric 2 Hunter 1 Medium 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 legacy_of_the_first_world conjuration component_v component_s arcanist bard
Animal Purpose Training Enchantment You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. Class Levels: Bard 2 Druid 2 Skald 2 Witch 1 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Inquisitor 1 Antipaladin 1 advanced-class-guide enchantment mind_affecting component_v component_s component_m
Anti-Summoning Shield Abjuration Within the area of effect, this spell impedes the use of spells of the summoning subschool and other effects that summon creatures. Class Levels: Bard 2 Wizard 2 Sorcerer 2 Summoner 2 Inquisitor 3 demon_hunter_s_handbook abjuration component_v bard inquisitor sorcerer
Anticipate Thoughts Divination Gain increasing bonuses to AC and on attack rolls and damage against one creature. Class Levels: Bard 2 Magus 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 occult-adventures divination mind_affecting component_v bard inquisitor
Apparent Treachery Enchantment You shroud a number of creatures in an aura of suspicion and fill them with extreme paranoia regarding their allies. Class Levels: Bard 3 Wizard 4 Sorcerer 4 Inquisitor 3 adventure_path_74_sword_of_valor enchantment mind_affecting component_v component_s bard
Aquatic Trail Divination Enhance underwater trails, allowing tracking through water as if across soft ground. Class Levels: Druid 3 Hunter 2 Ranger 2 Shaman 3 Inquisitor 3 aquatic_adventures divination water component_v component_s druid
Arbitrament Evocation All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this spell suffer the following conditions, based on their Hit Dice. Class Levels: Cleric 7 Inquisitor 6 planar_adventures evocation sonic component_v cleric inquisitor
Arcane Sight Divination Magical auras become visible to you. Class Levels: Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Inquisitor 3 Investigator 3 core_rulebook divination component_v component_s alchemist arcanist
Ardor's Onslaught Evocation You unleash the power of zealous conviction to smite your enemies with a burst of pulsing metallic energy. Class Levels: Cleric 4 Inquisitor 4 planar_adventures evocation component_v component_s cleric inquisitor
Aristocrat's Nightmare Transmutation You temporarily curse a creature so its touch lessens the value of coins it touches. Class Levels: Bard 2 Magus 2 Witch 2 Cleric 3 Wizard 3 Sorcerer 3 Alchemist 2 Occultist 2 Inquisitor 2 Investigator 2 magic_tactics_toolbox transmutation curse component_v component_s component_m
Army Across Time Conjuration This spell functions as ally across time as noted above with two exceptions. Class Levels: Bard 4 Skald 4 Cleric 5 Hunter 3 Medium 3 Oracle 5 Ranger 3 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Warpriest 5 Inquisitor 4 legacy_of_the_first_world conjuration component_v component_s arcanist bard
Artificer's Curse Transmutation You temporarily suppress the most powerful qualities of a magical item. Class Levels: Bard 6 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Occultist 6 Inquisitor 6 arcane_anthology transmutation component_v component_s component_m bard
Aspect Of The Nightingale Transmutation You take on an aspect of a nightingale. Class Levels: Bard 1 Druid 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1 Paladin 1 Inquisitor 1 inner_sea_gods transmutation component_v component_s component_df bard
Atonement Abjuration Removes burden of misdeeds from subject. Class Levels: Druid 5 Cleric 5 Hunter 5 Oracle 5 Warpriest 5 Inquisitor 5 core_rulebook abjuration component_v component_s component_m component_f