Conjuration
You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves.
Class Levels:
Druid 3
Magus 2
Witch 2
Shaman 3
Wizard 3
Sorcerer 3
Summoner 3
Conjuration
Healing
You infuse the current with positive energy.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Paladin 3
Warpriest 3
Enchantment
Compulsion
You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a creature that has wronged you in some way.
Class Levels:
Bard 3
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Sorcerer 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Transmutation
Armor or shield gains +1 enhancement per four levels.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Enchantment
Compulsion
You surround yourself with a mantle of calm serenity.
Class Levels:
Cleric 3
Shaman 3
Paladin 3
Psychic 3
Mesmerist 2
Warpriest 3
Inquisitor 3
Enchantment
Compulsion
This spell causes the target to act as though it's wandering through a maze.
Class Levels:
Bard 3
Witch 3
Cleric 3
Shaman 3
Enchantment
Compulsion
You speak a short message (up to 10 words per caster level), implanting both it and the identity of the message's intended recipient in the mind of a willing creature.
Class Levels:
Bard 2
Skald 2
Witch 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 2
Spiritualist 3
Evocation
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories.
Class Levels:
Bard 3
Magus 3
Witch 3
Medium 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Occultist 3
Conjuration
Creation
The target exudes stinking vapors that fill its space.
Class Levels:
Druid 3
Magus 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Sorcerer 3
Alchemist 3
Investigator 3
Divination
You see through magical disguises (whether illusions or polymorph effects) of the same spell level or lower.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Conjuration
Calling
Calls an outsider to answer questions about a person, place, or event using its planar knowledge.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 3
Shaman 3
Wizard 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Conjuration
Summoning
You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket.
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Shaman 3
Occultist 3
Transmutation
Polymorph
This spell functions as beast shape I, except it grants your familiar the form of any Small animal.
Class Levels:
Witch 3
Shaman 3
Wizard 3
Sorcerer 3
Abjuration
Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Abjuration
Absorbs 12 points/level of damage from one kind of energy.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Abjuration
You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice.
Class Levels:
Druid 3
Witch 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Occultist 3
Inquisitor 3
Conjuration
Healing
Cures normal or magical blindness or deafness.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 3
Paladin 3
Alchemist 3
Mesmerist 3
Warpriest 3
Investigator 3
Spiritualist 3
Abjuration
Frees object or person from curse.
Class Levels:
Bard 3
Adept 3
Skald 3
Witch 3
Cleric 3
Medium 3
Oracle 3
Shaman 3
Wizard 4
Paladin 3
Arcanist 4
Sorcerer 4
Alchemist 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Investigator 3
Conjuration
Healing
Cures all diseases affecting subject.
Class Levels:
Adept 3
Druid 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Transmutation
Wards armor to animate into a Medium combatant when its wearer is knocked unconscious.
Class Levels:
Magus 4
Witch 3
Cleric 4
Medium 4
Shaman 3
Wizard 4
Paladin 3
Sorcerer 4
Occultist 4
Antipaladin 3
Spiritualist 3