Library / Spells / Shaman Spells

Shaman Spells

A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.

Transmutation

With a single touch, you create temporary hairline fractures in a piece of stone or a creature with the earth subtype.

Class Levels:
Druid 1 Witch 1 Cleric 1 Oracle 1 Shaman 1
Necromancy

Deals 10 points/level damage to target.

Class Levels:
Witch 7 Cleric 6 Oracle 6 Shaman 7 Warpriest 6 Inquisitor 6 Spiritualist 6
Transmutation Polymorph

You transform the target into a harmless animal of the same approximate body type.

Class Levels:
Druid 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2
Divination

You use a Harrow deck to tell a fortune for yourself or someone else.

Class Levels:
Bard 3 Witch 3 Shaman 3 Wizard 3 Sorcerer 3
Abjuration

You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of flower, fruit, or grain production as appropriate.

Class Levels:
Druid 2 Shaman 2
Enchantment Charm

You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world.

Class Levels:
Bard 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Paladin 1 Inquisitor 1
Conjuration Healing

Cures 10 points/level damage, all diseases and mental conditions.

Class Levels:
Adept 5 Druid 7 Witch 7 Cleric 6 Oracle 6 Shaman 7 Alchemist 6 Warpriest 6 Inquisitor 6 Investigator 6 Spiritualist 6
Conjuration Healing

As heal, but affects 1 subject/level.

Class Levels:
Cleric 9 Oracle 9 Shaman 9
Conjuration Healing

You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2
Divination

You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.

Class Levels:
Bard 1 Druid 1 Skald 1 Hunter 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Investigator 1
Abjuration

This spell functions like the spell glyph version of glyph of warding, except you can store a hex you know (but not a major hex or a grand hex) instead of a spell.

Class Levels:
Witch 3 Shaman 3
Abjuration

This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand hex).

Class Levels:
Witch 5 Shaman 5
Necromancy

The targeted creature becomes susceptible to a repeat use of your harmful hexes, even if you could not otherwise target that creature with a particular hex for a certain time period.

Class Levels:
Witch 1 Shaman 1
Abjuration

Target gains +4 on saves against witch hexes.

Class Levels:
Witch 1 Shaman 1 Inquisitor 1
Transmutation

You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1
Abjuration

Animals can't perceive one subject/level.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Enchantment Compulsion

Paralyzes one humanoid for 1 round/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2
Transmutation

All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is.

Class Levels:
Magus 2 Witch 3 Ranger 1 Shaman 3 Wizard 3 Sorcerer 3
Necromancy

Deals 1d6/level damage within 30 ft.

Class Levels:
Witch 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8
Necromancy Haunted

You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object.

Class Levels:
Bard 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Inquisitor 3 Spiritualist 3
Necromancy

Give a creature a bite attack and a hunger for its own kind's flesh.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Warpriest 4 Antipaladin 3 Spiritualist 4
Necromancy

Give creatures bite attacks and a hunger for their own kind's flesh.

Class Levels:
Witch 7 Cleric 7 Shaman 7 Wizard 7 Psychic 7 Sorcerer 7 Spiritualist 6
Transmutation

Designate a favored enemy and favored terrain, granting allies within range bonuses against the enemy and in the terrain.

Class Levels:
Druid 5 Cleric 5 Oracle 5 Shaman 5 Inquisitor 5
Transmutation

Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.

Class Levels:
Druid 2 Magus 2 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Occultist 2 Bloodrager 2 Inquisitor 2 Antipaladin 1
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