Abjuration
You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you.
Class Levels:
Bard 2
Skald 2
Witch 2
Hunter 2
Ranger 2
Wizard 2
Paladin 2
Psychic 2
Sorcerer 2
Inquisitor 2
Antipaladin 2
Transmutation
The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep.
Class Levels:
Bard 2
Skald 2
Witch 2
Shaman 2
Wizard 2
Sorcerer 2
Enchantment
Compulsion
Target is nauseated for 1 round/level while concentrating.
Class Levels:
Bard 2
Skald 2
Enchantment
Compulsion
Calms creatures, negating emotion effects.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Psychic 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Transmutation
Subject gains +4 to Dex for 1 min./level.
Class Levels:
Bard 2
Adept 2
Druid 2
Magus 2
Skald 2
Hunter 2
Medium 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Bloodrager 2
Investigator 2
Necromancy
Make a willing target appear to be dead.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 2
Mesmerist 2
Warpriest 3
Investigator 2
Spiritualist 2
Transmutation
Upon casting this spell, all recipients gain the ability to speak a new language.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Divination
You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.
Class Levels:
Bard 2
Druid 1
Skald 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Enchantment
Compulsion
Target is compelled to help injured ally.
Class Levels:
Bard 2
Skald 2
Cleric 2
Medium 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Abjuration
You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Paladin 1
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Enchantment
Compulsion
+2 morale bonus on attacks and damage, 1d6 temp HP, +4 vs fear; spreads to allies on hit.
Class Levels:
Bard 2
Skald 2
Cleric 3
Wizard 3
Psychic 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Spiritualist 3
Transmutation
The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome addition to duels, which they view as contests of skill rather than chance.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 3
Paladin 2
Warpriest 3
Enchantment
Compulsion
You curse the target with insatiable greed, causing it to attempt to steal any item worth 100 gp or more that it can see, each time it enters a new room or area.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Divination
Creates treasure map out of a creature's corpse.
Class Levels:
Bard 2
Druid 3
Skald 2
Hunter 2
Medium 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Conjuration
Healing
Cures 2d8 damage +1/level (max. +10).
Class Levels:
Bard 2
Adept 2
Druid 3
Skald 2
Witch 2
Cleric 2
Hunter 3
Oracle 2
Ranger 3
Shaman 2
Paladin 3
Alchemist 2
Warpriest 2
Inquisitor 2
Investigator 2
Spiritualist 2
Illusion
Shadow
You communicate through the shadows of one or more targets within range.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Summoner 2
Warpriest 2
Antipaladin 1
Evocation
20-ft. radius of supernatural shadow.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Enchantment
Compulsion
Living creature of 6 HD or less loses its next action.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 1
Mesmerist 2
Bloodrager 2
Enchantment
Compulsion
You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature that threatens it was responsible for the attack rather than you.
Class Levels:
Bard 2
Skald 2
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Enchantment
Ignore pain for 1 hour/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Conjuration
Healing
Stops poison from harming subject for 1 hour/level.
Class Levels:
Bard 2
Adept 2
Druid 2
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Paladin 2
Alchemist 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Investigator 2
Enchantment
Compulsion
Make a creature give you an object it's holding.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 1
Inquisitor 2
Antipaladin 1
Divination
This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Paladin 3
Psychic 2
Sorcerer 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Antipaladin 2
Spiritualist 3
Divination
This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time.
Class Levels:
Bard 2
Druid 2
Magus 2
Skald 2
Witch 2
Cleric 2
Hunter 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Spiritualist 2