Illusion
Shadow
Illusory double can talk and cast spells.
Class Levels:
Bard 6
Skald 6
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Mesmerist 6
Divination
Read surface thoughts to learn information about a subject.
Class Levels:
Bard 2
Skald 2
Medium 1
Wizard 2
Psychic 1
Sorcerer 2
Mesmerist 1
Inquisitor 2
Spiritualist 1
Conjuration
Healing
Removes one negative effect.
Class Levels:
Bard 3
Skald 3
Transmutation
Turns fire into light or thick smoke.
Class Levels:
Bard 2
Magus 2
Skald 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Bloodrager 2
Elementalist Wizard 2
Enchantment
Compulsion
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Transmutation
Polymorph
Use change shape as a swift action and surprise foes.
Class Levels:
Bard 2
Druid 2
Magus 2
Skald 2
Witch 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Occultist 2
Bloodrager 2
Inquisitor 2
Investigator 2
Spiritualist 2
Illusion
Glamer
The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon.
Class Levels:
Bard 4
Magus 4
Skald 4
Cleric 4
Hunter 3
Ranger 3
Wizard 4
Psychic 4
Sorcerer 4
Occultist 4
Warpriest 4
Inquisitor 4
Illusion
Glamer
Mask any flaws of or damage to a creature or object.
Class Levels:
Bard 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Enchantment
Compulsion
Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 2
Bloodrager 3
Investigator 3
Transmutation
You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Conjuration
Summoning
Summon a swarm of poisonous frogs.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Hunter 3
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Illusion
Pattern
Lights fascinate 24 HD of creatures.
Class Levels:
Bard 4
Skald 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Divination
Read scrolls and spellbooks.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Ranger 1
Shaman 0
Wizard 0
Paladin 1
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Antipaladin 1
Spiritualist 0
Evocation
You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery.
Class Levels:
Bard 2
Magus 3
Skald 2
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Transmutation
You channel magic energy into your own aura, recharging your innate magic abilities.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Investigator 1
Enchantment
Compulsion
Target is compelled to stay near another.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 2
Necromancy
Brands a murderer's dominant hand with a glowing red mark, identifying the killer.
Class Levels:
Bard 4
Skald 4
Witch 5
Cleric 4
Medium 3
Wizard 5
Paladin 4
Psychic 5
Sorcerer 5
Occultist 4
Warpriest 4
Inquisitor 4
Spiritualist 4
Enchantment
Compulsion
You exhale deeply, creating a gentle magical wind that invigorates any allies in the affected area, as follows.
Class Levels:
Bard 2
Druid 3
Skald 2
Witch 3
Hunter 3
Shaman 2
Abjuration
Frees object or person from curse.
Class Levels:
Bard 3
Adept 3
Skald 3
Witch 3
Cleric 3
Medium 3
Oracle 3
Shaman 3
Wizard 4
Paladin 3
Arcanist 4
Sorcerer 4
Alchemist 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Investigator 3
Abjuration
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Class Levels:
Bard 1
Skald 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Psychic 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Spiritualist 1
Conjuration
Healing
You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).
Class Levels:
Bard 4
Druid 4
Skald 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Paladin 4
Warpriest 4
Inquisitor 4
Abjuration
Insects, spiders, and other vermin stay 10 ft. away.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Warpriest 4
Enchantment
Compulsion
Remove a piece of knowledge from your mind.
Class Levels:
Bard 5
Skald 5
Psychic 6
Mesmerist 5
Transmutation
The target creature begins sweating a foul liquid that makes it repugnant to most living creatures.
Class Levels:
Bard 3
Druid 4
Skald 3
Witch 4
Hunter 3
Ranger 3
Shaman 4
Alchemist 3
Mesmerist 3
Investigator 3