Enchantment
Charm
Makes one person your friend.
Class Levels:
Bard 1
Skald 1
Witch 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Enchantment
Charm
This spell functions like charm person, except that mass charm person affects a number of humanoid creatures whose combined Hit Dice don't exceed %1.
Class Levels:
Bard 4
Skald 4
Witch 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 4
Occultist 4
Evocation
Performance deals 2d6 piercing damage.
Class Levels:
Bard 1
Skald 1
Divination
Scrying
Hear or see at a distance for 1 min./level.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Spiritualist 3
Enchantment
Compulsion
Causes living creatures within 5 ft. to fall asleep.
Class Levels:
Bard 5
Skald 5
Witch 6
Shaman 7
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 5
Illusion
Shadow
You wrap yourself in a protective mantle of semireal shadow.
Class Levels:
Bard 5
Skald 5
Wizard 5
Arcanist 5
Sorcerer 5
Mesmerist 5
Antipaladin 4
Transmutation
Upon casting this spell, all recipients gain the ability to speak a new language.
Class Levels:
Bard 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Divination
You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.
Class Levels:
Bard 2
Druid 1
Skald 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Enchantment
Compulsion
Target is compelled to help injured ally.
Class Levels:
Bard 2
Skald 2
Cleric 2
Medium 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Enchantment
Compulsion
Compels opponents to attack you instead of your allies.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Paladin 1
Psychic 1
Summoner 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Enchantment
Charm
People believe your ridiculous speech as long as you keep talking.
Class Levels:
Bard 5
Skald 5
Cleric 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 5
Warpriest 5
Inquisitor 5
Illusion
Phantasm
Creates illusory visual, audio, olfactory, and thermal effects that targets perceive.
Class Levels:
Bard 4
Magus 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 4
Occultist 4
Divination
You understand all spoken and written languages.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Investigator 1
Spiritualist 1
Enchantment
Compulsion
The target becomes unable to speak the truth.
Class Levels:
Bard 1
Skald 1
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 1
Abjuration
You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Paladin 1
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Enchantment
Compulsion
Subjects behave oddly for 1 round/level.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Bloodrager 4
Spiritualist 4
Enchantment
Compulsion
One creature is confused for 1 round.
Class Levels:
Bard 1
Skald 1
Medium 1
Psychic 1
Mesmerist 1
Abjuration
All creatures in the area gain a +4 bonus on saving throws against teleportation effects.
Class Levels:
Bard 4
Magus 3
Skald 4
Witch 4
Medium 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 3
Occultist 4
Spiritualist 4
Conjuration
Creation
You create a fine wooden carriage with whatever cosmetic embellishments you desire.
Class Levels:
Bard 3
Magus 3
Skald 3
Witch 3
Wizard 3
Sorcerer 3
Summoner 3
Transmutation
While under the effects of a drug, you can duplicate those effects in others.
Class Levels:
Bard 2
Skald 3
Cleric 3
Shaman 3
Alchemist 2
Mesmerist 3
Enchantment
Compulsion
+2 morale bonus on attacks and damage, 1d6 temp HP, +4 vs fear; spreads to allies on hit.
Class Levels:
Bard 2
Skald 2
Cleric 3
Wizard 3
Psychic 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Spiritualist 3
Transmutation
The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome addition to duels, which they view as contests of skill rather than chance.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 3
Paladin 2
Warpriest 3
Evocation
The target gains an extra action that becomes available when a condition which you dictate is met.
Class Levels:
Bard 3
Skald 3
Wizard 3
Psychic 3
Sorcerer 3
Evocation
You transfer the power of a scroll to the target so that it comes into effect under some condition you dictate.
Class Levels:
Bard 4
Skald 4
Wizard 4
Psychic 4
Sorcerer 4