Evocation
Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Class Levels:
Bard 2
Skald 2
Alchemist 2
Inquisitor 2
Investigator 2
Divination
Learn about a creature with its blood.
Class Levels:
Bard 2
Skald 2
Cleric 3
Medium 2
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Illusion
Glamer
Attacks miss subject 20% of the time.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Spiritualist 2
Illusion
Glamer
This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Bloodrager 1
Investigator 1
Transmutation
Targets take fire damage; orcs get +2 Strength.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Transmutation
Make a skill check using another's ranks.
Class Levels:
Bard 1
Skald 1
Medium 1
Psychic 1
Conjuration
Creation
You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and plentiful drink.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 4
Shaman 4
Warpriest 4
Abjuration
Frees subjects from enchantments, transmutations, and curses.
Class Levels:
Bard 4
Adept 5
Skald 4
Witch 5
Cleric 5
Medium 4
Oracle 5
Shaman 5
Wizard 5
Paladin 4
Psychic 4
Arcanist 5
Sorcerer 5
Mesmerist 4
Warpriest 5
Inquisitor 5
Spiritualist 5
Evocation
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
Class Levels:
Bard 4
Druid 4
Magus 4
Skald 4
Cleric 4
Hunter 4
Ranger 4
Shaman 4
Wizard 4
Paladin 4
Sorcerer 4
Occultist 4
Warpriest 4
Inquisitor 4
Transmutation
You grant low-light vision to the affected creatures.
Class Levels:
Bard 1
Druid 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Warpriest 1
Evocation
Take best of two d20 rolls.
Class Levels:
Bard 6
Skald 6
Psychic 8
Divination
You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you.
Class Levels:
Bard 2
Skald 2
Cleric 2
Paladin 1
Psychic 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Abjuration
You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you.
Class Levels:
Bard 2
Skald 2
Witch 2
Hunter 2
Ranger 2
Wizard 2
Paladin 2
Psychic 2
Sorcerer 2
Inquisitor 2
Antipaladin 2
Transmutation
The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep.
Class Levels:
Bard 2
Skald 2
Witch 2
Shaman 2
Wizard 2
Sorcerer 2
Enchantment
Compulsion
Target is nauseated for 1 round/level while concentrating.
Class Levels:
Bard 2
Skald 2
Enchantment
Compulsion
Nauseates multiple targets.
Class Levels:
Bard 5
Skald 5
Enchantment
Compulsion
Calms creatures, negating emotion effects.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Psychic 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Evocation
Creates a shelter around a campfire.
Class Levels:
Bard 3
Druid 2
Skald 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Elementalist Wizard 3
Transmutation
Subject gains +4 to Dex for 1 min./level.
Class Levels:
Bard 2
Adept 2
Druid 2
Magus 2
Skald 2
Hunter 2
Medium 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Bloodrager 2
Investigator 2
Transmutation
As cat's grace, affects 1 subject/level.
Class Levels:
Bard 6
Druid 6
Magus 6
Skald 6
Hunter 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 4
Necromancy
Make a willing target appear to be dead.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 2
Mesmerist 2
Warpriest 3
Investigator 2
Spiritualist 2
Necromancy
A creature of 5 HD or less flees for 1d4 rounds.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Spiritualist 1
Enchantment
Charm
Makes monster believe it is your ally.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Mesmerist 3
Enchantment
Charm
As charm monster, but all within 30 ft.
Class Levels:
Bard 6
Skald 6
Witch 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Summoner 6
Mesmerist 6