Library / Spells / Skald Spells

Skald Spells

A skald casts arcane spells drawn from the bard spell list, inspiring fury and courage in allies. Learn more about the Skald class.

Evocation

Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.

Class Levels:
Bard 2 Skald 2 Alchemist 2 Inquisitor 2 Investigator 2
Divination

Learn about a creature with its blood.

Class Levels:
Bard 2 Skald 2 Cleric 3 Medium 2 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3 Inquisitor 3
Illusion Glamer

Attacks miss subject 20% of the time.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Investigator 2 Spiritualist 2
Illusion Glamer

This spell functions as blur, except that the blurring occurs only when you move at least 10 feet on your turn and ceases at the end of your movement.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Bloodrager 1 Investigator 1
Transmutation

Targets take fire damage; orcs get +2 Strength.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2
Transmutation

Make a skill check using another's ranks.

Class Levels:
Bard 1 Skald 1 Medium 1 Psychic 1
Conjuration Creation

You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and plentiful drink.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Shaman 4 Warpriest 4
Abjuration

Frees subjects from enchantments, transmutations, and curses.

Class Levels:
Bard 4 Adept 5 Skald 4 Witch 5 Cleric 5 Medium 4 Oracle 5 Shaman 5 Wizard 5 Paladin 4 Psychic 4 Arcanist 5 Sorcerer 5 Mesmerist 4 Warpriest 5 Inquisitor 5 Spiritualist 5
Evocation

This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.

Class Levels:
Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Transmutation

You grant low-light vision to the affected creatures.

Class Levels:
Bard 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1
Divination

You get a sense of the best way to interact with the target in order to encourage positive regard and fellowship toward you.

Class Levels:
Bard 2 Skald 2 Cleric 2 Paladin 1 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Abjuration

You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you.

Class Levels:
Bard 2 Skald 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Inquisitor 2 Antipaladin 2
Transmutation

The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep.

Class Levels:
Bard 2 Skald 2 Witch 2 Shaman 2 Wizard 2 Sorcerer 2
Enchantment Compulsion

Target is nauseated for 1 round/level while concentrating.

Class Levels:
Bard 2 Skald 2
Enchantment Compulsion

Calms creatures, negating emotion effects.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Evocation

Creates a shelter around a campfire.

Class Levels:
Bard 3 Druid 2 Skald 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Elementalist Wizard 3
Transmutation

Subject gains +4 to Dex for 1 min./level.

Class Levels:
Bard 2 Adept 2 Druid 2 Magus 2 Skald 2 Hunter 2 Medium 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Bloodrager 2 Investigator 2
Transmutation

As cat's grace, affects 1 subject/level.

Class Levels:
Bard 6 Druid 6 Magus 6 Skald 6 Hunter 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 4
Necromancy

Make a willing target appear to be dead.

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Mesmerist 2 Warpriest 3 Investigator 2 Spiritualist 2
Necromancy

A creature of 5 HD or less flees for 1d4 rounds.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Enchantment Charm

Makes monster believe it is your ally.

Class Levels:
Bard 3 Skald 3 Witch 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Mesmerist 3
Enchantment Charm

As charm monster, but all within 30 ft.

Class Levels:
Bard 6 Skald 6 Witch 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Summoner 6 Mesmerist 6
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