You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you.
Sorcerer Level 2 Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep.
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby.
Inflict 1d6 fire damage to creature by looking at it.
This spell fills the area with a brilliant flash of shimmering light.
Instantly teleports damaged familiar to your space if within 1 mile.
You animate one of the target's fetid organs so that it leads you to the undead creature's most recent controller or the cause of the creature's undeath.
You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.
Subject gains +4 to Dex for 1 min./level.
You bestow divine protection on your companion.
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
This spell functions like stinking cloud, except as noted above and that the vapors make creatures sickened instead of nauseated.
Upon casting this spell, all recipients gain the ability to speak a new language.
Undead creature obeys your commands.
You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.
You create a life link between yourself and the target.
Target is compelled to help injured ally.
This spell functions as share language, granting a creature the ability to read, understand, and communicate to the best of its ability in any one language you know.
The target becomes unable to speak the truth.
Ask eldritch entities to find and converse with you.
Makes a permanent, heatless light.
This spell functions as dancing lights, except it summons up to four spheres of light, each of which glows a sickly pale green.
You curse the target with insatiable greed, causing it to attempt to steal any item worth 100 gp or more that it can see, each time it enters a new room or area.
You concentrate feelings of competitiveness, envy, and ill will into a poltergeist-like haunt that wreaks havoc on its victim's long-term endeavors.