Abjuration
The target has her link with her bonded creature temporarily severed.
Class Levels:
Bard 3
Witch 2
Wizard 2
Sorcerer 2
Inquisitor 3
Antipaladin 2
Transmutation
By magically altering the way your vocal cords create sounds, you can emulate the vocal inflections of dragons.
Class Levels:
Bard 2
Witch 2
Wizard 2
Sorcerer 2
Alchemist 2
Necromancy
You weaken a target construct, temporarily sapping its animating force and limiting its normal functionality.
Class Levels:
Witch 2
Wizard 2
Sorcerer 2
Necromancy
You cause the flesh and bones of a corpse to shift themselves to suit a narrative of your choosing.
Class Levels:
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Warpriest 2
Conjuration
Black particles extinguish light sources within area.
Class Levels:
Bard 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Transmutation
Subject gains +4 to Cha for 1 min./level.
Class Levels:
Bard 2
Skald 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Investigator 2
Transmutation
If the target of this spell fails to resist its effects with a Will save, he becomes outlined in faint radiance, as if via faerie fire.
Class Levels:
Witch 2
Wizard 2
Sorcerer 2
Divination
Enables you to speak to elementals and some creatures.
Class Levels:
Bard 3
Druid 2
Skald 3
Cleric 3
Hunter 2
Oracle 3
Wizard 2
Arcanist 2
Sorcerer 2
Mesmerist 3
Warpriest 3
Elementalist Wizard 2
Evocation
Gain energy damage touch attack.
Class Levels:
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Elementalist Wizard 2
Divination
Upon completing this spell, roll a single d20 and record the result.
Class Levels:
Witch 2
Oracle 1
Wizard 2
Sorcerer 2
Divination
Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.
Class Levels:
Bard 2
Witch 2
Cleric 2
Medium 2
Wizard 2
Paladin 2
Psychic 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Spiritualist 2
Abjuration
As endure elements, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 3
Warpriest 2
Investigator 3
Transmutation
You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level).
Class Levels:
Druid 2
Cleric 2
Wizard 2
Sorcerer 2
Abjuration
You place a ward on an area that notifies you when a creature exits it.
Class Levels:
Bard 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Occultist 2
Inquisitor 2
Spiritualist 2
Abjuration
This ward grants you extra maneuverability when you avoid attacks against larger foes.
Class Levels:
Bard 2
Magus 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Conjuration
Creation
You create a bank of fog similar to that created by fog cloud except its vapors are intoxicating.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Transmutation
You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat maneuver checks to escape a grapple, and +4 circumstance bonus to your CMD against grapple attempts.
Class Levels:
Magus 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
Select an age category within one step of your actual age category, either older or younger.
Class Levels:
Bard 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Alchemist 2
Necromancy
Gain 1d10 temporary hp + 1/level (max +10).
Class Levels:
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Bloodrager 2
Investigator 2
Spiritualist 2
Illusion
Figment
Creates an illusory duplicate of your familiar that moves erratically around its space.
Class Levels:
Witch 2
Wizard 2
Sorcerer 2
Transmutation
Each target that fails its saving throw gains light blindness, as per the universal monster rule.
Class Levels:
Druid 2
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Occultist 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Evocation
You charge a weapon with a magic rune of fire.
Class Levels:
Druid 2
Magus 2
Wizard 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Conjuration
Creation
Calls forth several fiery projectiles ready to be flung at opponents.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Evocation
Exhale a cone of flame at will.
Class Levels:
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Elementalist Wizard 2