Library / Spells / Sorcerer Spells

Sorcerer Level 2 Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Abjuration

The target has her link with her bonded creature temporarily severed.

Class Levels:
Bard 3 Witch 2 Wizard 2 Sorcerer 2 Inquisitor 3 Antipaladin 2
Transmutation

By magically altering the way your vocal cords create sounds, you can emulate the vocal inflections of dragons.

Class Levels:
Bard 2 Witch 2 Wizard 2 Sorcerer 2 Alchemist 2
Necromancy

You weaken a target construct, temporarily sapping its animating force and limiting its normal functionality.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2
Necromancy

You cause the flesh and bones of a corpse to shift themselves to suit a narrative of your choosing.

Class Levels:
Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Warpriest 2
Conjuration

Black particles extinguish light sources within area.

Class Levels:
Bard 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2
Transmutation

Subject gains +4 to Cha for 1 min./level.

Class Levels:
Bard 2 Skald 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Transmutation

If the target of this spell fails to resist its effects with a Will save, he becomes outlined in faint radiance, as if via faerie fire.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2
Divination

Enables you to speak to elementals and some creatures.

Class Levels:
Bard 3 Druid 2 Skald 3 Cleric 3 Hunter 2 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Mesmerist 3 Warpriest 3 Elementalist Wizard 2
Evocation

Gain energy damage touch attack.

Class Levels:
Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 Elementalist Wizard 2
Divination

Upon completing this spell, roll a single d20 and record the result.

Class Levels:
Witch 2 Oracle 1 Wizard 2 Sorcerer 2
Divination

Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.

Class Levels:
Bard 2 Witch 2 Cleric 2 Medium 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Spiritualist 2
Abjuration

As endure elements, but you may divide the duration among creatures touched.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 3 Warpriest 2 Investigator 3
Transmutation

You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level).

Class Levels:
Druid 2 Cleric 2 Wizard 2 Sorcerer 2
Abjuration

You place a ward on an area that notifies you when a creature exits it.

Class Levels:
Bard 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Occultist 2 Inquisitor 2 Spiritualist 2
Abjuration

This ward grants you extra maneuverability when you avoid attacks against larger foes.

Class Levels:
Bard 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Inquisitor 2
Conjuration Creation

You create a bank of fog similar to that created by fog cloud except its vapors are intoxicating.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2
Transmutation

You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat maneuver checks to escape a grapple, and +4 circumstance bonus to your CMD against grapple attempts.

Class Levels:
Magus 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

Select an age category within one step of your actual age category, either older or younger.

Class Levels:
Bard 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2
Necromancy

Gain 1d10 temporary hp + 1/level (max +10).

Class Levels:
Witch 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Bloodrager 2 Investigator 2 Spiritualist 2
Illusion Figment

Creates an illusory duplicate of your familiar that moves erratically around its space.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2
Transmutation

Each target that fails its saving throw gains light blindness, as per the universal monster rule.

Class Levels:
Druid 2 Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 1 Inquisitor 2 Antipaladin 1
Evocation

You charge a weapon with a magic rune of fire.

Class Levels:
Druid 2 Magus 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2
Conjuration Creation

Calls forth several fiery projectiles ready to be flung at opponents.

Class Levels:
Wizard 2 Arcanist 2 Sorcerer 2
Evocation

Exhale a cone of flame at will.

Class Levels:
Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 Elementalist Wizard 2
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