Developed by priests to catch thieves and skimmers, gilded whispers later spread to other faiths and was adapted to the arcane arts.
Sorcerer Level 3 Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
This spell functions as see invisibility, except as noted here.
You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.
You cause an object to briefly transform into gold.
This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes and ears, and tug at their hair, clothes, and equipment.
You touch an unattended, non-magical object to create a touchstone for humans defending the area.
You summon a wasp swarm that builds a 10-foot-by-10-foot nest in the place you designate--typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place.
Grants defenses and saving throw bonuses against a chosen researched monster's special attack.
Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.
You transform the decor of a courtyard, structure, or other edifice to meet your highest standards and personal tastes.
Immobilizes undead for 1 round/level.
You use a Harrow deck to tell a fortune for yourself or someone else.
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Causes positive or negative healing effects on the target to recover only half hit points.
You siphon half of all magical healing that the targeted creature receives.
Weapons bypass DR and hardness as adamantine, cold iron, or silver.
A wavering red ray projects from your finger.
Gives +2 bonus on attack rolls, saves, skill checks.
This spell functions as per hold person, except it affects a fey instead of a humanoid.
Paralyzes one humanoid for 1 round/level.
All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is.
You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object.
Levitates the targeted creature up off the ground.
Screaming pain limits the target's actions.