Library / Spells / Sorcerer Spells

Sorcerer Level 3 Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Divination

Developed by priests to catch thieves and skimmers, gilded whispers later spread to other faiths and was adapted to the arcane arts.

Class Levels:
Cleric 4 Wizard 3 Sorcerer 3
Divination

This spell functions as see invisibility, except as noted here.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Unchained Summoner 3
Conjuration Creation

You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.

Class Levels:
Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3
Transmutation

You cause an object to briefly transform into gold.

Class Levels:
Bard 2 Witch 3 Wizard 3 Sorcerer 3
Conjuration Creation

This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes and ears, and tug at their hair, clothes, and equipment.

Class Levels:
Magus 3 Witch 3 Wizard 3 Sorcerer 3 Summoner 3 Bloodrager 3
Abjuration

You touch an unattended, non-magical object to create a touchstone for humans defending the area.

Class Levels:
Bard 3 Magus 3 Witch 3 Shaman 4 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Occultist 3 Inquisitor 3
Conjuration Summoning

You summon a wasp swarm that builds a 10-foot-by-10-foot nest in the place you designate--typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place.

Class Levels:
Druid 3 Ranger 3 Wizard 3 Psychic 3 Sorcerer 3
Abjuration

Grants defenses and saving throw bonuses against a chosen researched monster's special attack.

Class Levels:
Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Occultist 3 Warpriest 3 Inquisitor 2 Investigator 3
Enchantment Charm

Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.

Class Levels:
Bard 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Inquisitor 3 Antipaladin 3
Illusion Glamer

You transform the decor of a courtyard, structure, or other edifice to meet your highest standards and personal tastes.

Class Levels:
Bard 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3
Necromancy

Immobilizes undead for 1 round/level.

Class Levels:
Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3
Divination

You use a Harrow deck to tell a fortune for yourself or someone else.

Class Levels:
Bard 3 Witch 3 Shaman 3 Wizard 3 Sorcerer 3
Transmutation

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 2 Alchemist 3 Bloodrager 3 Investigator 3 Spiritualist 3
Necromancy

Causes positive or negative healing effects on the target to recover only half hit points.

Class Levels:
Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Antipaladin 2
Necromancy

You siphon half of all magical healing that the targeted creature receives.

Class Levels:
Witch 3 Wizard 3 Arcanist 3 Sorcerer 3
Transmutation

Weapons bypass DR and hardness as adamantine, cold iron, or silver.

Class Levels:
Magus 3 Witch 3 Wizard 3 Sorcerer 3
Evocation

A wavering red ray projects from your finger.

Class Levels:
Druid 3 Wizard 3 Sorcerer 3
Enchantment Compulsion

Gives +2 bonus on attack rolls, saves, skill checks.

Class Levels:
Bard 2 Skald 2 Witch 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3
Enchantment Compulsion

This spell functions as per hold person, except it affects a fey instead of a humanoid.

Class Levels:
Bard 2 Witch 2 Cleric 2 Wizard 3 Sorcerer 3 Inquisitor 2
Enchantment Compulsion

Paralyzes one humanoid for 1 round/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2
Transmutation

All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is.

Class Levels:
Magus 2 Witch 3 Ranger 1 Shaman 3 Wizard 3 Sorcerer 3
Necromancy Haunted

You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object.

Class Levels:
Bard 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Inquisitor 3 Spiritualist 3
Transmutation

Levitates the targeted creature up off the ground.

Class Levels:
Witch 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3 Bloodrager 3 Spiritualist 3
Necromancy

Screaming pain limits the target's actions.

Class Levels:
Witch 3 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Mesmerist 2 Bloodrager 3 Inquisitor 2 Spiritualist 3
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