Library / Spells / Sorcerer Spells

Sorcerer Level 3 Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Evocation

Creates torrent of water that bull rushes any creature in its path.

Class Levels:
Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3
Necromancy

Targets in the area must succeed at a Will save or become deathly afraid of drowning.

Class Levels:
Bard 2 Druid 3 Witch 3 Cleric 3 Wizard 3 Sorcerer 3
Conjuration

Upon casting this spell, one or more giant spears of ice lance up out of the ground.

Class Levels:
Druid 3 Witch 3 Wizard 3 Sorcerer 3
Illusion Phantasm

You create a phantasm of an oily green phantasmal poison on the target weapon.

Class Levels:
Wizard 3 Sorcerer 3
Illusion Phantasm

Only select creatures can read text.

Class Levels:
Bard 3 Skald 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3
Transmutation

The target immediately becomes addicted to the drug used as the material component during the casting of the spell.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Alchemist 2 Mesmerist 3
Necromancy

This minor curse interferes with the target's ability to speak.

Class Levels:
Bard 2 Wizard 3 Sorcerer 3
Transmutation

Improves a trap with one specific element of the trap chosen at the time of casting.

Class Levels:
Druid 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 2
Conjuration Calling

This spell summons a bearded devil, causing it to appear where you designate.

Class Levels:
Cleric 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3
Enchantment

Target takes a -4 penalty on attack rolls, skill checks, and ability checks.

Class Levels:
Witch 3 Medium 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
Transmutation Polymorph

When you cast this spell, you assume the form of a native outsider from the following list: aasimar, aphorite, duskwalker, fetchling, ganzi, ifrit, oread, shabti, suli, sylph, tiefling, or undine.

Class Levels:
Bard 3 Magus 3 Wizard 3 Sorcerer 3 Alchemist 3 Bloodrager 3
Divination

This spell summons one or more vermin to investigate a single location or building you can see.

Class Levels:
Bard 4 Druid 2 Witch 3 Ranger 2 Shaman 2 Wizard 3 Psychic 4 Sorcerer 3 Summoner 3 Inquisitor 3 Antipaladin 4
Illusion Glamer

This functions as per invisibility bubble, but the bubble is larger, which allows you to target a creature of up to size Gargantuan, or allows more creatures into the bubble.

Class Levels:
Bard 3 Skald 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Mesmerist 3 Occultist 3 Unchained Summoner 3
Illusion Glamer

Makes everyone within 10 ft. invisible.

Class Levels:
Bard 3 Skald 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3
Transmutation

You launch an ingot of iron at the target.

Class Levels:
Magus 3 Witch 3 Cleric 4 Oracle 4 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 4
Conjuration Creation

This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Wizard 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Conjuration Creation

The spell's area of effect floods with dangerous radiation.

Class Levels:
Druid 4 Magus 3 Witch 3 Cleric 3 Hunter 4 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3
Illusion Glamer

You cause the target to become invisible and silent, but only to his allies.

Class Levels:
Bard 3 Skald 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 3
Transmutation Polymorph

You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form.

Class Levels:
Druid 3 Magus 3 Ranger 3 Wizard 3 Sorcerer 3 Alchemist 3 Bloodrager 3
Transmutation

Doubles normal weapon's threat range.

Class Levels:
Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 3
Necromancy

Add to your ki pool when you critically hit.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3
Conjuration

You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves.

Class Levels:
Druid 3 Magus 2 Witch 2 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3
Conjuration Summoning

You call out to nearby nature spirits and grant them temporary plant bodies.

Class Levels:
Bard 3 Druid 3 Skald 3 Hunter 3 Wizard 3 Sorcerer 3 Summoner 3
Evocation

Electricity deals 1d6/level damage.

Class Levels:
Adept 3 Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3
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