Evocation
Creates torrent of water that bull rushes any creature in its path.
Class Levels:
Druid 3
Magus 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Necromancy
Targets in the area must succeed at a Will save or become deathly afraid of drowning.
Class Levels:
Bard 2
Druid 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Conjuration
Upon casting this spell, one or more giant spears of ice lance up out of the ground.
Class Levels:
Druid 3
Witch 3
Wizard 3
Sorcerer 3
Illusion
Phantasm
You create a phantasm of an oily green phantasmal poison on the target weapon.
Class Levels:
Wizard 3
Sorcerer 3
Illusion
Phantasm
Only select creatures can read text.
Class Levels:
Bard 3
Skald 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Transmutation
The target immediately becomes addicted to the drug used as the material component during the casting of the spell.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Alchemist 2
Mesmerist 3
Necromancy
This minor curse interferes with the target's ability to speak.
Class Levels:
Bard 2
Wizard 3
Sorcerer 3
Transmutation
Improves a trap with one specific element of the trap chosen at the time of casting.
Class Levels:
Druid 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 2
Conjuration
Calling
This spell summons a bearded devil, causing it to appear where you designate.
Class Levels:
Cleric 3
Wizard 3
Sorcerer 3
Summoner 3
Warpriest 3
Enchantment
Target takes a -4 penalty on attack rolls, skill checks, and ability checks.
Class Levels:
Witch 3
Medium 2
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Inquisitor 2
Antipaladin 2
Spiritualist 2
Transmutation
Polymorph
When you cast this spell, you assume the form of a native outsider from the following list: aasimar, aphorite, duskwalker, fetchling, ganzi, ifrit, oread, shabti, suli, sylph, tiefling, or undine.
Class Levels:
Bard 3
Magus 3
Wizard 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Divination
This spell summons one or more vermin to investigate a single location or building you can see.
Class Levels:
Bard 4
Druid 2
Witch 3
Ranger 2
Shaman 2
Wizard 3
Psychic 4
Sorcerer 3
Summoner 3
Inquisitor 3
Antipaladin 4
Illusion
Glamer
This functions as per invisibility bubble, but the bubble is larger, which allows you to target a creature of up to size Gargantuan, or allows more creatures into the bubble.
Class Levels:
Bard 3
Skald 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Mesmerist 3
Occultist 3
Unchained Summoner 3
Illusion
Glamer
Makes everyone within 10 ft. invisible.
Class Levels:
Bard 3
Skald 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Transmutation
You launch an ingot of iron at the target.
Class Levels:
Magus 3
Witch 3
Cleric 4
Oracle 4
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 4
Conjuration
Creation
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Ranger 2
Wizard 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Conjuration
Creation
The spell's area of effect floods with dangerous radiation.
Class Levels:
Druid 4
Magus 3
Witch 3
Cleric 3
Hunter 4
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Illusion
Glamer
You cause the target to become invisible and silent, but only to his allies.
Class Levels:
Bard 3
Skald 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 3
Transmutation
Polymorph
You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form.
Class Levels:
Druid 3
Magus 3
Ranger 3
Wizard 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Transmutation
Doubles normal weapon's threat range.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Necromancy
Add to your ki pool when you critically hit.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Conjuration
You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves.
Class Levels:
Druid 3
Magus 2
Witch 2
Shaman 3
Wizard 3
Sorcerer 3
Summoner 3
Conjuration
Summoning
You call out to nearby nature spirits and grant them temporary plant bodies.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Wizard 3
Sorcerer 3
Summoner 3
Evocation
Electricity deals 1d6/level damage.
Class Levels:
Adept 3
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3