Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Transmutation Polymorph

You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form.

Class Levels:
Druid 3 Magus 3 Ranger 3 Wizard 3 Sorcerer 3 Alchemist 3 Bloodrager 3
Conjuration Teleportation

This spell functions as per plane shift, but with the following exceptions.

Class Levels:
Witch 6 Cleric 4 Medium 3 Shaman 6 Wizard 6 Psychic 4 Sorcerer 6 Summoner 5
Illusion Figment

You cause the target to perceive itself as being covered in creeping, crawling, stinging bugs.

Class Levels:
Bard 1 Skald 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1
Conjuration Healing

Negate harmful emotions.

Class Levels:
Bard 5 Skald 5 Cleric 6 Oracle 6 Wizard 7 Psychic 6 Arcanist 7 Sorcerer 7 Mesmerist 5 Warpriest 6
Transmutation

Subject gets bonus on Acrobatics checks.

Class Levels:
Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

Removes the broken condition from the targeted object.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1
Transmutation

Doubles normal weapon's threat range.

Class Levels:
Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 3
Enchantment

This spell enables the subjects to stand watch or keep vigil throughout the night without any ill effects.

Class Levels:
Magus 1 Ranger 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1
Transmutation

The target gains a +2 enhancement bonus to its Strength.

Class Levels:
Druid 1 Magus 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Antipaladin 1
Transmutation

By touching a single door, gate, or other portal, you create a keyhole where none existed before or double the size of an existing keyhole.

Class Levels:
Witch 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1
Conjuration

Arrow deals damage as your unarmed strike.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1
Necromancy

Add to your ki pool when you critically hit.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3
Evocation

Target takes 1d6 sonic/level and is stunned.

Class Levels:
Bard 5 Skald 5 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Transmutation

Channels the force of an enemy's attack back into its weapon.

Class Levels:
Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Investigator 2
Conjuration

You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves.

Class Levels:
Druid 3 Magus 2 Witch 2 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3
Transmutation

Opens locked or magically sealed door.

Class Levels:
Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Inquisitor 2
Divination

Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.

Class Levels:
Bard 1 Skald 1 Cleric 2 Medium 1 Wizard 2 Paladin 1 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2
Necromancy

You greatly extend the time it takes for the poison you touch to take effect, giving that poison an onset time up to 1 hours.

Class Levels:
Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Investigator 2
Necromancy

You draw on the essence of astradaemons to cause one of your hands to elongate and sprout fearsome translucent claws that radiate a cold phosphorescence.

Class Levels:
Magus 5 Witch 6 Cleric 6 Wizard 6 Sorcerer 6
Conjuration Creation

You enclose the target in a thin sheath of lead.

Class Levels:
Druid 2 Witch 2 Cleric 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 3
Evocation

Target is restricted to a specific location.

Class Levels:
Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Inquisitor 4 Spiritualist 6
Divination

Lets you learn tales about a person, place, or thing.

Class Levels:
Bard 4 Skald 4 Witch 6 Medium 4 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Inquisitor 6 Spiritualist 6
Transmutation

You call upon the primordial power of ancient megafauna to boost the size of your target.

Class Levels:
Druid 7 Witch 7 Shaman 7 Wizard 7 Sorcerer 7 Alchemist 6
Transmutation

Temporarily transfers one of your mythic path abilities to target.

Class Levels:
Bard 4 Druid 5 Magus 4 Skald 4 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.