Conjuration
Summoning
You call out to nearby nature spirits and grant them temporary plant bodies.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Wizard 3
Sorcerer 3
Summoner 3
Transmutation
Subject moves up and down at your direction.
Class Levels:
Magus 2
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Spiritualist 2
Elementalist Wizard 2
Transmutation
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Abjuration
Protects creatures from sustained environmental effects.
Class Levels:
Druid 4
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Warpriest 5
Necromancy
You bind the life forces of the targets into a mystical pact.
Class Levels:
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Warpriest 2
Spiritualist 2
Enchantment
Compulsion
You unleash the basest instincts of iniquity in the target and cause them to become his overriding reason for being.
Class Levels:
Bard 6
Skald 6
Medium 6
Wizard 8
Psychic 8
Sorcerer 8
Antipaladin 4
Evocation
Object shines like a torch.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Evocation
Rays of light burst forth from your outstretched hand, encircling each target's space with a cage of light.
Class Levels:
Bard 2
Magus 2
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Inquisitor 2
Transmutation
The target's weight decreases by half.
Class Levels:
Bard 1
Magus 1
Cleric 1
Oracle 1
Wizard 1
Sorcerer 1
Summoner 1
Transmutation
This spell functions like lighten object, except that it affects a number of objects equal to half your caster level.
Class Levels:
Magus 5
Cleric 5
Wizard 5
Sorcerer 5
Summoner 5
Evocation
Targets in a line take 1d6 electricity/level.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Evocation
Electricity deals 1d6/level damage.
Class Levels:
Adept 3
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Transmutation
You become capable of absorbing electricity with your body.
Class Levels:
Druid 3
Magus 3
Wizard 3
Sorcerer 3
Bloodrager 2
Universal
Alters reality (within limits).
Class Levels:
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Necromancy
You create a dark whip-shaped field of energy that wraps around an enemy's neck, leaving everything except his head paralyzed until you let go of the whip or it is destroyed.
Class Levels:
Witch 2
Wizard 2
Sorcerer 2
Abjuration
You create a glowing crimson line around the area.
Class Levels:
Magus 1
Wizard 1
Sorcerer 1
Bloodrager 1
Divination
This spell helps build community and ensure a shared vision for the future.
Class Levels:
Bard 1
Witch 1
Medium 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Necromancy
Sews target's lips together for 1d6 damage, preventing speech, spellcasting, and bite attacks.
Class Levels:
Witch 2
Wizard 2
Sorcerer 2
Transmutation
The object you target becomes a liquid version of itself and drips or runs like a thin oil until it pools on any flat surface.
Class Levels:
Bard 3
Druid 4
Wizard 4
Sorcerer 4
Alchemist 3
Illusion
Pattern
Nauseates and/or sickens weak creatures.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Divination
Indicates direction to familiar creature.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Mesmerist 4
Spiritualist 4
Divination
Find a nearby magical portal.
Class Levels:
Bard 5
Skald 5
Cleric 5
Wizard 5
Psychic 5
Sorcerer 5
Summoner 5
Occultist 5
Warpriest 5
Divination
Senses direction toward object (specific or type).
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Oracle 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Inquisitor 3
Divination
When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2