Divination
You roll damage twice when you roll damage for a critical hit and take the best damage.
Class Levels:
Magus 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Enchantment
Compulsion
Compels the target to look only at you for the duration of the spell.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Inquisitor 1
Divination
Observes a lock within 60 feet for 1 round to determine if it is open, closed, or jammed.
Class Levels:
Bard 1
Wizard 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Transmutation
Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Illusion
Glamer
The target or targets of this spell can obscure their tracks when fleeing from a pursuer.
Class Levels:
Ranger 1
Wizard 1
Sorcerer 1
Antipaladin 2
Enchantment
You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target.
Class Levels:
Bard 6
Witch 6
Cleric 7
Wizard 7
Psychic 7
Sorcerer 7
Occultist 6
Inquisitor 6
Enchantment
Compulsion
This spell functions as lost passage (see below), except that it affects a larger area.
Class Levels:
Wizard 9
Psychic 9
Sorcerer 9
Enchantment
Compulsion
Confounds navigation, creating difficult terrain, imposing -4 Dex, and causing creatures to get lost.
Class Levels:
Bard 4
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 3
Enchantment
Compulsion
You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a creature that has wronged you in some way.
Class Levels:
Bard 3
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Sorcerer 3
Transmutation
Roll a d20 to designate a lucky number; whenever you roll that number on a d20, gain a +2 luck bonus or reroll.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Wizard 1
Paladin 1
Sorcerer 1
Summoner 1
Inquisitor 1
Illusion
Shadow
Dispel light and revert lycanthropes.
Class Levels:
Witch 7
Cleric 7
Oracle 7
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Illusion
Phantasm
Target takes penalties to mental actions.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Conjuration
Summoning
Summon a swarm of mischievous monkeys.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Enchantment
Compulsion
Bizarre cacophony fascinates eldritch creatures.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 4
Occultist 4
Conjuration
Teleportation
Banishes target to an extradimensional dungeon where it suffers confusion or insanity.
Class Levels:
Witch 7
Cleric 7
Oracle 7
Wizard 7
Sorcerer 7
Conjuration
Creation
Gives subject +4 armor bonus.
Class Levels:
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Spiritualist 1
Transmutation
5-pound telekinesis.
Class Levels:
Bard 0
Magus 0
Skald 0
Medium 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Spiritualist 0
Transmutation
When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot pocket within.
Class Levels:
Bard 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Evocation
You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them.
Class Levels:
Bard 5
Skald 5
Witch 6
Cleric 6
Wizard 6
Psychic 6
Sorcerer 6
Summoner 5
Mesmerist 5
Warpriest 6
Inquisitor 5
Abjuration
Dispels magic, disenchants magic items.
Class Levels:
Wizard 9
Psychic 9
Arcanist 9
Sorcerer 9
Conjuration
Creation
Phantom dog can guard a location and attack intruders.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Spiritualist 5
Transmutation
Wizard only. Recalls spell of 5th level or lower.
Class Levels:
Wizard 6
Sorcerer 6
Abjuration
You call into being around you an invisible barrier of force within which magic cannot persist.
Class Levels:
Wizard 9
Sorcerer 9