Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Conjuration Creation

Door leads to extradimensional mansion.

Class Levels:
Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Divination

You gain a brief but incomplete understanding of one book's contents, equivalent to having skimmed its pages for 1 hour.

Class Levels:
Bard 1 Magus 1 Cleric 1 Wizard 1 Sorcerer 1
Abjuration

Prevents anyone from viewing or scrying an area for 24 hours.

Class Levels:
Medium 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 5 Spiritualist 5
Evocation

Floating magic blade strikes opponents.

Class Levels:
Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Transmutation

You imbue all manufactured weapons carried by allies within range with magic, granting each weapon a +1 enhancement bonus on attack rolls and damage rolls per 5 caster levels (maximum +4).

Class Levels:
Shaman 8 Wizard 7 Sorcerer 7
Illusion Glamer

Alters object's magic aura.

Class Levels:
Bard 1 Skald 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1
Illusion Glamer

Alters an object's or creature's magical aura to mimic another specific aura or appear nonmagical.

Class Levels:
Bard 3 Skald 3 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 3 Occultist 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Abjuration

All creatures within the area gain the effects of a protection from technology spell.

Class Levels:
Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4
Necromancy

Enables possession of another creature.

Class Levels:
Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Investigator 5
Evocation

1d4+1 damage; +1 missile per two levels above 1st (max 5).

Class Levels:
Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Illusion Glamer

Object speaks once when triggered.

Class Levels:
Bard 1 Skald 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 1
Transmutation

Siege gains +1 on targeting and damage rolls.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Transmutation

Siege engine gains +1 on targeting and damage rolls for every four caster levels.

Class Levels:
Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4
Transmutation

Weapon gains +1 bonus.

Class Levels:
Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Transmutation

Weapon gains +1 bonus/four levels (max +5).

Class Levels:
Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3
Transmutation Polymorph

This spell functions as beast shape IV except you can assume the form of only a magical beast of a size between Diminutive and Huge.

Class Levels:
Wizard 7 Sorcerer 7
Abjuration

You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.

Class Levels:
Magus 6 Witch 7 Cleric 7 Wizard 7 Sorcerer 7 Summoner 6 Alchemist 6
Transmutation

You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image.

Class Levels:
Bard 4 Skald 4 Cleric 4 Medium 4 Wizard 4 Sorcerer 4 Mesmerist 4 Occultist 4 Warpriest 4 Spiritualist 4
Conjuration Creation

As minor creation, plus stone and metal.

Class Levels:
Adept 5 Witch 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4
Illusion Figment

As silent image, plus sound, smell and thermal effects.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3
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