This spell functions as the major creation spell, except as noted above and the object created is a semi-real phantasm.
Sorcerer Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
Completely repairs an object, or heals a construct for 1d6 damage/level (max 5d6).
This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10).
You curse a dying creature to gain hero points.
Construct behaves oddly for 1 round/level.
Target is compelled to plot against another.
You weave golden masks shaped like animals around the targets' faces, imbuing each target with an animal spirit that matches her strength of character.
The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
As magic jar, but limited to line of sight.
You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence to the next living creature you strike with the weapon.
You cause the touched object to become lighter than air, such that it floats if not weighted down.
You must succeed at a ranged touch attack to place your mark on the victim.
You mingle the power of your mind and body to exert force beyond your reach.
Adheres a mask to target, shielding its mind and alignment from all divination spells.
You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner's life energy within it.
Slaughter creatures in a line.
You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places.
You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs.
Make a normal item into a masterwork one.
You entice the target creatures to become romantically interested in one another.
Bestows a numerological curse based on rolls, imposing penalties to d20 rolls, AC, or saving throws.
Traps subject in extradimensional maze.
Send a target into a dangerous extradimensional maze.
This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes into metallic-looking orbs that reflect the world you see.