Transmutation
The target's flesh becomes flexible and rubbery.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
Gives an object the broken condition.
Class Levels:
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Transmutation
You release a burst of destructive energy.
Class Levels:
Wizard 6
Psychic 6
Sorcerer 6
Occultist 6
Bloodrager 4
Abjuration
Frees subjects from enchantments, transmutations, and curses.
Class Levels:
Bard 4
Adept 5
Skald 4
Witch 5
Cleric 5
Medium 4
Oracle 5
Shaman 5
Wizard 5
Paladin 4
Psychic 4
Arcanist 5
Sorcerer 5
Mesmerist 4
Warpriest 5
Inquisitor 5
Spiritualist 5
Evocation
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
Class Levels:
Bard 4
Druid 4
Magus 4
Skald 4
Cleric 4
Hunter 4
Ranger 4
Shaman 4
Wizard 4
Paladin 4
Sorcerer 4
Occultist 4
Warpriest 4
Inquisitor 4
Transmutation
You grant low-light vision to the affected creatures.
Class Levels:
Bard 1
Druid 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
This spell weakens the bonds of existence, and reduces the hardness of any non-magical surface within its area of effect by 2 per caster level.
Class Levels:
Druid 2
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Inquisitor 2
Antipaladin 2
Necromancy
Slashing weapon deals bleed damage to an opponent's head.
Class Levels:
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Inquisitor 2
Transmutation
Subject gains +4 to Str for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Medium 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Investigator 2
Transmutation
As bull's strength, affects 1 subject per level.
Class Levels:
Druid 6
Magus 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 4
Warpriest 6
Abjuration
You gain a +4 deflection bonus to AC against firearm attacks.
Class Levels:
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Abjuration
You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you.
Class Levels:
Bard 2
Skald 2
Witch 2
Hunter 2
Ranger 2
Wizard 2
Paladin 2
Psychic 2
Sorcerer 2
Inquisitor 2
Antipaladin 2
Enchantment
Compulsion
Target takes a -20 penalty on its next attack roll or check.
Class Levels:
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Transmutation
The affected targets become incredibly buoyant, floating naturally on any water at least 1 foot deep.
Class Levels:
Bard 2
Skald 2
Witch 2
Shaman 2
Wizard 2
Sorcerer 2
Enchantment
Compulsion
You fill a creature's mind with the realization of its earthly weight and responsibilities.
Class Levels:
Druid 2
Witch 2
Shaman 2
Wizard 3
Sorcerer 3
Evocation
This spell fills the area with violet flames that scour an area clean of life--especially of the corrupted life of the Abyss.
Class Levels:
Magus 5
Wizard 5
Sorcerer 5
Bloodrager 4
Evocation
This spell causes an arc of flame to leap from your fingers, burning a number of enemies nearby.
Class Levels:
Wizard 2
Sorcerer 2
Transmutation
This spell causes a metal object to instantly become red hot.
Class Levels:
Druid 1
Cleric 1
Oracle 1
Wizard 1
Sorcerer 1
Evocation
Inflict 1d6 fire damage to creature by looking at it.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Bloodrager 2
Elementalist Wizard 2
Evocation
1d4/level fire damage (max 5d4).
Class Levels:
Adept 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Conjuration
Creation
You cause sheets of hot sand to spread over the ground in the area of effect.
Class Levels:
Druid 1
Witch 1
Hunter 1
Ranger 1
Shaman 1
Wizard 1
Sorcerer 1
Transmutation
Target gains a burrow speed of 15.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Evocation
With a burst of telekinetic force, you deal 1d6 points of force damage per caster level (maximum 15d6 points of damage) to all other creatures in the affected area.
Class Levels:
Wizard 5
Psychic 5
Sorcerer 5
Evocation
This spell fills the area with a brilliant flash of shimmering light.
Class Levels:
Druid 2
Cleric 2
Wizard 2
Sorcerer 2