You may cast this spell immediately prior to spending 1 day of downtime to promote a business.
Sorcerer Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
You cause the victim's attacks to careen wildly, endangering itself and those around it.
Touch attack slows target, 1d4 Dex damage.
Summon your construct to you.
Having attained the highest and most profane form of magical achievement in your god's service, you are able to call forth his most dreaded creations: the godspawn.
This spell surrounds you with an aura of nothingness that channels mysterious energies.
Instantly teleports damaged familiar to your space if within 1 mile.
Instantly teleports damaged familiar to your space across any distance or planes.
This spell calms the air and disperses fog, dust, and other particles.
Creates a shelter around a campfire.
This spell eviscerates the target, drawing forth his life essence as well as his internal organs.
You animate one of the target's fetid organs so that it leads you to the undead creature's most recent controller or the cause of the creature's undeath.
You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.
You can excavate and move an amount of snow, earth, dust, sand, and loose or packed rocks or ice chunks (each no more than 5 feet in diameter) whose volume fills one 5-foot cube per level.
Subject gains +4 to Dex for 1 min./level.
As cat's grace, affects 1 subject/level.
Make a willing target appear to be dead.
A creature of 5 HD or less flees for 1d4 rounds.
You imbue your blood with corrosive acid.
Burst deals 1d6 acid/level and lingers.
You imbue a single object with an acidic protective ward.
You infuse a weapon with faint but pernicious energy that stymies accelerated healing.
You bestow divine protection on your companion.
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.