Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Enchantment

You may cast this spell immediately prior to spending 1 day of downtime to promote a business.

Class Levels:
Bard 3 Wizard 3 Sorcerer 3
Necromancy

You cause the victim's attacks to careen wildly, endangering itself and those around it.

Class Levels:
Bard 3 Witch 3 Cleric 4 Wizard 4 Sorcerer 4 Mesmerist 3 Spiritualist 3
Transmutation

Touch attack slows target, 1d4 Dex damage.

Class Levels:
Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Conjuration Teleportation

Summon your construct to you.

Class Levels:
Cleric 8 Oracle 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8
Conjuration Calling

Having attained the highest and most profane form of magical achievement in your god's service, you are able to call forth his most dreaded creations: the godspawn.

Class Levels:
Witch 9 Cleric 9 Oracle 9 Wizard 9 Sorcerer 9
Evocation

This spell surrounds you with an aura of nothingness that channels mysterious energies.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3
Conjuration Teleportation

Instantly teleports damaged familiar to your space if within 1 mile.

Class Levels:
Witch 2 Shaman 2 Wizard 2 Sorcerer 2
Conjuration Teleportation

Instantly teleports damaged familiar to your space across any distance or planes.

Class Levels:
Witch 5 Shaman 5 Wizard 5 Sorcerer 5
Abjuration

This spell calms the air and disperses fog, dust, and other particles.

Class Levels:
Druid 4 Wizard 5 Sorcerer 5 Summoner 4
Evocation

Creates a shelter around a campfire.

Class Levels:
Bard 3 Druid 2 Skald 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Elementalist Wizard 3
Necromancy

This spell eviscerates the target, drawing forth his life essence as well as his internal organs.

Class Levels:
Cleric 9 Oracle 9 Wizard 9 Sorcerer 9
Divination

You animate one of the target's fetid organs so that it leads you to the undead creature's most recent controller or the cause of the creature's undeath.

Class Levels:
Witch 1 Cleric 1 Ranger 1 Wizard 2 Sorcerer 2
Transmutation

You touch an animal or magical beast that has a helpful attitude toward you, instantly transforming the creature into a miniature figurine of stone, small enough to fit into the palm of your hand.

Class Levels:
Druid 2 Witch 2 Ranger 2 Wizard 2 Paladin 2 Sorcerer 2
Transmutation

You can excavate and move an amount of snow, earth, dust, sand, and loose or packed rocks or ice chunks (each no more than 5 feet in diameter) whose volume fills one 5-foot cube per level.

Class Levels:
Druid 5 Wizard 5 Sorcerer 5
Transmutation

Subject gains +4 to Dex for 1 min./level.

Class Levels:
Bard 2 Adept 2 Druid 2 Magus 2 Skald 2 Hunter 2 Medium 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Bloodrager 2 Investigator 2
Transmutation

As cat's grace, affects 1 subject/level.

Class Levels:
Bard 6 Druid 6 Magus 6 Skald 6 Hunter 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 4
Necromancy

Make a willing target appear to be dead.

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Mesmerist 2 Warpriest 3 Investigator 2 Spiritualist 2
Necromancy

A creature of 5 HD or less flees for 1d4 rounds.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Transmutation

You imbue your blood with corrosive acid.

Class Levels:
Druid 4 Magus 4 Cleric 5 Oracle 5 Wizard 5 Sorcerer 5 Summoner 4 Alchemist 4 Bloodrager 4
Conjuration Creation

Burst deals 1d6 acid/level and lingers.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Abjuration

You imbue a single object with an acidic protective ward.

Class Levels:
Magus 3 Wizard 4 Sorcerer 4 Alchemist 3 Bloodrager 3
Transmutation

You infuse a weapon with faint but pernicious energy that stymies accelerated healing.

Class Levels:
Bard 2 Magus 2 Ranger 2 Wizard 3 Sorcerer 3
Transmutation

You bestow divine protection on your companion.

Class Levels:
Druid 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Paladin 1 Sorcerer 2 Summoner 1
Conjuration Healing

You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.

Class Levels:
Magus 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1
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