Transmutation
You cause the touched object to become lighter than air, such that it floats if not weighted down.
Class Levels:
Bard 3
Magus 3
Skald 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Occultist 3
Warpriest 3
Unchained Summoner 3
Conjuration
Teleportation
You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places.
Class Levels:
Druid 4
Witch 4
Cleric 4
Wizard 4
Sorcerer 4
Summoner 3
Conjuration
Creation
Creates one cloth or wood object.
Class Levels:
Adept 4
Witch 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Spiritualist 3
Evocation
Useful primarily to those who skulk in the darkness, this spell is a temporary trap for the unwary.
Class Levels:
Ranger 4
Wizard 3
Sorcerer 3
Summoner 3
Inquisitor 3
Antipaladin 4
Abjuration
Hides subject from divination, scrying.
Class Levels:
Hunter 4
Medium 2
Ranger 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Inquisitor 3
Antipaladin 3
Investigator 3
Spiritualist 3
Transmutation
Converts the surface of the ground into molten glass.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Divination
You create an instinctual connection between the targets.
Class Levels:
Druid 3
Witch 3
Hunter 2
Medium 2
Ranger 2
Wizard 3
Sorcerer 3
Summoner 3
Bloodrager 3
Inquisitor 3
Spiritualist 3
Conjuration
Creation
Creates an explosion of conjured metal pellets.
Class Levels:
Magus 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Bloodrager 4
Conjuration
Creation
Conjures a quasi-real heavy chariot pulled by four horses.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Spiritualist 4
Conjuration
Creation
As phantom steed, but you may divide the duration among creatures touched.
Class Levels:
Bard 4
Skald 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Conjuration
Teleportation
You instantly transfer the touched creature to a point you designate within range.
Class Levels:
Bard 3
Magus 3
Witch 3
Wizard 3
Sorcerer 3
Summoner 3
Alchemist 3
Conjuration
Calling
Calls an outsider to answer questions about a person, place, or event using its planar knowledge.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 3
Shaman 3
Wizard 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Necromancy
This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Wizard 4
Paladin 3
Sorcerer 4
Summoner 3
Inquisitor 4
Spiritualist 4
Abjuration
Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Abjuration
As protection from arrows, but you may divide the duration among creatures touched.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Investigator 3
Abjuration
Absorbs 12 points/level of damage from one kind of energy.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Abjuration
Upon casting this spell, select one type of natural attack from the following: bite, claw, gore, hoof, pincers, slam, sting, swarm, tail slap, talon, tentacle, or wing.
Class Levels:
Druid 4
Hunter 2
Ranger 2
Shaman 4
Psychic 4
Summoner 3
Alchemist 3
Investigator 3
Spiritualist 3
Enchantment
Compulsion
Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 2
Bloodrager 3
Investigator 3
Conjuration
Summoning
Summon a swarm of poisonous frogs.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Hunter 3
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Transmutation
As reduce person, but affects 1 humanoid creature/level.
Class Levels:
Magus 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Conjuration
Healing
As lesser rejuvenate eidolon, but cures 3d10 damage +1/level (max +10).
Class Levels:
Summoner 3
Abjuration
As resist energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Conjuration
Healing
Restoration for an eidolon.
Class Levels:
Summoner 3
Abjuration
Brilliant draconic iconography matching your draconic heritage (or a kind of dragon whose alignment matches your own) surrounds you.
Class Levels:
Magus 3
Wizard 3
Paladin 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Bloodrager 2
Spiritualist 3