Transmutation
Resist harmful effects of other plane.
Class Levels:
Cleric 4
Medium 4
Oracle 4
Wizard 5
Psychic 4
Arcanist 5
Sorcerer 5
Summoner 5
Alchemist 5
Warpriest 4
Investigator 5
Elementalist Wizard 5
Transmutation
As planar adaptation, but affects multiple creatures.
Class Levels:
Cleric 6
Oracle 6
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 6
Warpriest 6
Elementalist Wizard 7
Abjuration
You draw motes of essence from material native to a plane that has elemental or energy essence traits, weaving the essence together into a shield of force.
Class Levels:
Druid 5
Ranger 3
Wizard 5
Sorcerer 5
Summoner 4
Occultist 4
Conjuration
Calling
As lesser planar binding, but up to 12 HD.
Class Levels:
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Summoner 5
Elementalist Wizard 6
Conjuration
Calling
As lesser planar binding, but up to 18 HD.
Class Levels:
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Summoner 6
Elementalist Wizard 8
Conjuration
Calling
Traps elemental creature of 6 HD or less until it performs a task.
Class Levels:
Medium 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Elementalist Wizard 5
Conjuration
Calling
Calls an outsider to answer questions about a person, place, or event using its planar knowledge.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 3
Shaman 3
Wizard 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Divination
This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Inquisitor 1
Conjuration
Creation
This spell enforces the rules of the Material Plane on other planes of existence.
Class Levels:
Druid 7
Witch 7
Cleric 7
Shaman 7
Wizard 7
Sorcerer 7
Summoner 6
Conjuration
Teleportation
As many as eight subjects travel to another plane.
Class Levels:
Witch 7
Cleric 5
Medium 4
Oracle 5
Shaman 7
Wizard 7
Psychic 5
Arcanist 7
Sorcerer 7
Summoner 5
Warpriest 5
Spiritualist 5
Illusion
Figment
Projects an illusory model of the local night sky indoors, underground, or by day.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Summoner 2
Transmutation
This spell functions as planar adaptation, except that it works only on worlds of the Material Plane.
Class Levels:
Cleric 4
Oracle 4
Wizard 5
Sorcerer 5
Summoner 5
Alchemist 5
Transmutation
This spell functions like planetary adaptation, except as noted above.
Class Levels:
Cleric 6
Oracle 6
Wizard 7
Sorcerer 7
Summoner 6
Necromancy
Kill a creature and steal its strongest spell-like ability.
Class Levels:
Druid 7
Witch 7
Cleric 7
Shaman 7
Wizard 7
Sorcerer 7
Summoner 6
Occultist 6
Conjuration
Creation
Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are toxic.
Class Levels:
Magus 4
Witch 4
Shaman 4
Wizard 4
Sorcerer 4
Summoner 4
Bloodrager 4
Necromancy
This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures.
Class Levels:
Witch 1
Cleric 1
Shaman 1
Wizard 1
Paladin 1
Sorcerer 1
Summoner 1
Inquisitor 1
Spiritualist 1
Necromancy
This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Wizard 4
Paladin 3
Sorcerer 4
Summoner 3
Inquisitor 4
Spiritualist 4
Necromancy
Project your soul into a creature's body.
Class Levels:
Witch 5
Medium 3
Wizard 5
Psychic 5
Sorcerer 5
Summoner 5
Mesmerist 5
Spiritualist 4
Abjuration
Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Abjuration
Subject gains DR 10/magic against ranged attacks.
Class Levels:
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Investigator 2
Spiritualist 2
Abjuration
As protection from arrows, but you may divide the duration among creatures touched.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Investigator 3
Abjuration
+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.
Class Levels:
Adept 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from chaos, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
Absorbs 12 points/level of damage from one kind of energy.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3