Library / Spells / Warpriest Spells

Warpriest Level 2 Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Necromancy

You bind the life forces of the targets into a mystical pact.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Spiritualist 2
Transmutation

Transmutes up to 3 rocks into boulders for rock throwing or siege engine ammunition.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Warpriest 2
Transmutation

Siege gains +1 on targeting and damage rolls.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Transmutation

Completely repairs an object, or heals a construct for 1d6 damage/level (max 5d6).

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2
Transmutation

You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration).

Class Levels:
Bard 2 Skald 2 Cleric 2 Warpriest 2
Transmutation

Make a normal item into a masterwork one.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Enchantment

You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Illusion Glamer

You suppress sounds made by the targets, granting them a +4 bonus on Stealth checks.

Class Levels:
Bard 2 Skald 2 Cleric 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Necromancy

You cause any diseased creatures in the area to become extremely contagious.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Bloodrager 3 Antipaladin 2
Transmutation

Subject gains +4 to Wis for 1 min./level.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Medium 2 Oracle 2 Ranger 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2
Conjuration Healing

You cause four 5-foot squares (one of which must be your space) to glow with dim illumination.

Class Levels:
Bard 2 Skald 2 Cleric 2 Warpriest 2
Enchantment Charm

You can attempt to influence unfriendly or hostile creatures, altering their attitudes toward you.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2
Evocation

You may seize an object or manipulate it from afar.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 2 Medium 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Spiritualist 2
Divination

Delays alignment changes from magical compulsion and grants a second saving throw.

Class Levels:
Cleric 2 Paladin 1 Warpriest 2 Inquisitor 1
Abjuration

As protection from chaos, but you may divide the duration among creatures touched.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2
Abjuration

As protection from evil, but you may divide the duration among creatures touched.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2
Abjuration

As protection from good, but you may divide the duration among creatures touched.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Abjuration

As protection from law, but you may divide the duration among creatures touched.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Abjuration

With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Alchemist 2 Warpriest 2 Investigator 2
Abjuration

This spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against mental control from technological sources.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Evocation

Shadow protects the target from light.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Spiritualist 2
Abjuration

A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects.

Class Levels:
Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2
Transmutation

As reinforce armaments, but you may divide the spell's duration among objects touched.

Class Levels:
Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Conjuration Healing

Frees one or more creatures from paralysis or slow effect.

Class Levels:
Cleric 2 Oracle 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2 Spiritualist 2
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.