Transmutation
Designate allies to influence and ride vermin as if they were animals with animal-level intelligence.
Class Levels:
Druid 2
Witch 2
Cleric 3
Hunter 2
Oracle 3
Ranger 4
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Conjuration
Creation
Feeds three humans (or one horse)/level.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Conjuration
Healing
You concentrate the healing potential of the material component so that it's exceptionally potent and restorative.
Class Levels:
Cleric 3
Oracle 3
Alchemist 2
Warpriest 3
Investigator 2
Conjuration
Healing
Cures 3d8 damage + 1/level (max +15).
Class Levels:
Bard 3
Adept 3
Druid 4
Skald 3
Witch 4
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Shaman 3
Paladin 4
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Necromancy
You touch a piece of treasure or container filled with treasure and place a terrible curse upon it, choosing from any option available with bestow curse.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Bloodrager 4
Antipaladin 3
Spiritualist 3
Evocation
Punish creatures for evil spells they know or that affect them.
Class Levels:
Cleric 3
Paladin 3
Warpriest 3
Inquisitor 3
Evocation
Targeted ammunition exudes radiant energy.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Evocation
60-ft. radius of bright light.
Class Levels:
Bard 3
Adept 3
Druid 3
Magus 3
Skald 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Necromancy
Your might increases with every kill you make.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Evocation
Object sheds shadows in 60-ft. radius.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Conjuration
Healing
As delay poison, but you may divide the duration among creatures touched.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Divination
This spell functions as detect thoughts except that you sense significant anxieties of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.
Class Levels:
Bard 3
Skald 3
Witch 3
Cleric 3
Medium 2
Wizard 3
Paladin 3
Psychic 2
Sorcerer 3
Mesmerist 2
Warpriest 3
Inquisitor 3
Antipaladin 2
Spiritualist 3
Divination
This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Paladin 3
Psychic 2
Sorcerer 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Antipaladin 2
Spiritualist 3
Transmutation
You remove a creature's ability to poison others, whether inherent or via poisoned weapons.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Ranger 2
Shaman 3
Paladin 3
Warpriest 3
Inquisitor 3
Abjuration
Suppresses a technological object for 1 round/level or depletes 1d4 charges.
Class Levels:
Bard 3
Magus 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Evocation
Object touched emanates bright light, granting Perception and Sense Motive bonuses.
Class Levels:
Bard 2
Skald 2
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 2
Abjuration
Cancels one magical spell or effect.
Class Levels:
Bard 3
Druid 4
Magus 3
Skald 3
Witch 3
Cleric 3
Hunter 4
Medium 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Spiritualist 3
Abjuration
You suppress magical sound-dampening effects within the area.
Class Levels:
Bard 2
Skald 2
Cleric 3
Psychic 3
Warpriest 3
Inquisitor 3
Divination
Enables you to speak to elementals and some creatures.
Class Levels:
Bard 3
Druid 2
Skald 3
Cleric 3
Hunter 2
Oracle 3
Wizard 2
Arcanist 2
Sorcerer 2
Mesmerist 3
Warpriest 3
Elementalist Wizard 2
Transmutation
Transfers your consciousness to an object bearing your likeness.
Class Levels:
Bard 2
Skald 2
Cleric 3
Medium 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 3
Necromancy
Control a zombie in human guise.
Class Levels:
Witch 4
Cleric 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 3
Antipaladin 2
Spiritualist 3
Transmutation
This spell channels a portion of the next spell you cast into magic that heals you.
Class Levels:
Bard 3
Skald 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Abjuration
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.
Class Levels:
Bard 3
Druid 3
Skald 3
Cleric 3
Hunter 3
Medium 3
Oracle 3
Ranger 3
Psychic 3
Alchemist 3
Mesmerist 3
Occultist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Abjuration
Inscription harms those who pass it.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3