Library / Spells / Warpriest Spells

Warpriest Level 4 Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Abjuration

This spell functions as shield of fortification, except there is a 50%% chance that the critical hit or sneak attack is negated and damage is instead be rolled normally, rather than 25%%.

Class Levels:
Cleric 4 Paladin 3 Warpriest 4 Inquisitor 3
Abjuration

Reduce the berserk chance of a construct.

Class Levels:
Cleric 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4
Necromancy

You stir a haunt (Pathfinder RPG GameMastery Guide 242) to a limited sense of awareness and consciousness, allowing it to answer questions.

Class Levels:
Witch 4 Cleric 4 Medium 2 Shaman 3 Psychic 4 Warpriest 4 Spiritualist 4
Abjuration

Subject is immune to one spell per 4 levels.

Class Levels:
Cleric 4 Oracle 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Abjuration

You create a discordant blast of energy that disrupts the target's available magic.

Class Levels:
Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Warpriest 4
Evocation

Creates a divine ally to aid you.

Class Levels:
Cleric 4 Medium 4 Oracle 4 Warpriest 4 Spiritualist 4
Transmutation

Spit blinding black adder venom.

Class Levels:
Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Warpriest 4
Conjuration Summoning

Summons an extraplanar creature from the 4th-level list (or 1d3 from 3rd-level list).

Class Levels:
Bard 4 Skald 4 Witch 4 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Warpriest 4 Antipaladin 4 Spiritualist 4 Elementalist Wizard 4
Conjuration Creation

When you cast this spell, you must hold out a miniature model of the ship you intend to create.

Class Levels:
Bard 4 Skald 4 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Occultist 3 Warpriest 4 Unchained Summoner 3
Necromancy

The target takes damage whenever its summoned creature does.

Class Levels:
Witch 5 Cleric 4 Oracle 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 4
Divination

Triggered symbol reveals illusions.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4
Transmutation

Triggered rune slows all creatures within 60 ft. for 1 round/level.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4
Transmutation

You compel the water to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Transmutation

You compel the wind to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Enchantment Compulsion

Creature is compelled to harm itself.

Class Levels:
Bard 3 Skald 3 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 4 Inquisitor 3 Spiritualist 4
Abjuration

As magic circle, but affecting a non-alignment subtype or outsider race.

Class Levels:
Cleric 4 Medium 3 Wizard 4 Sorcerer 4 Summoner 4 Warpriest 4 Inquisitor 4
Divination

Speak and understand any language.

Class Levels:
Bard 2 Adept 3 Skald 2 Witch 3 Cleric 4 Medium 2 Oracle 4 Shaman 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 2 Warpriest 4 Inquisitor 2 Investigator 3 Spiritualist 3
Necromancy

Animate dead when a specific trigger condition occurs.

Class Levels:
Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 4 Spiritualist 4
Evocation

Harms and sickens good creatures (1d8 damage/2 levels).

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4
Necromancy

Forces living creatures to save immediately at a -2 penalty against all contracted diseases.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Warpriest 4
Abjuration

Harnesses the power of the seasons to protect the target and grant a number of bonuses.

Class Levels:
Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 3 Warpriest 4
Transmutation

As water walk, but you may divide the duration among creatures touched.

Class Levels:
Cleric 4 Hunter 4 Oracle 4 Ranger 4 Warpriest 4
Transmutation

Transforms caster into a tidal wave moving twice base speed, dealing 4d6 damage and knocking foes prone.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.