Abjuration
This spell functions as shield of fortification, except there is a 50%% chance that the critical hit or sneak attack is negated and damage is instead be rolled normally, rather than 25%%.
Class Levels:
Cleric 4
Paladin 3
Warpriest 4
Inquisitor 3
Abjuration
Reduce the berserk chance of a construct.
Class Levels:
Cleric 4
Oracle 4
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 4
Necromancy
You stir a haunt (Pathfinder RPG GameMastery Guide 242) to a limited sense of awareness and consciousness, allowing it to answer questions.
Class Levels:
Witch 4
Cleric 4
Medium 2
Shaman 3
Psychic 4
Warpriest 4
Spiritualist 4
Abjuration
Subject is immune to one spell per 4 levels.
Class Levels:
Cleric 4
Oracle 4
Psychic 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Abjuration
You create a discordant blast of energy that disrupts the target's available magic.
Class Levels:
Witch 4
Cleric 4
Wizard 4
Sorcerer 4
Warpriest 4
Evocation
Creates a divine ally to aid you.
Class Levels:
Cleric 4
Medium 4
Oracle 4
Warpriest 4
Spiritualist 4
Transmutation
Spit blinding black adder venom.
Class Levels:
Druid 3
Witch 3
Cleric 4
Hunter 3
Oracle 4
Shaman 4
Warpriest 4
Conjuration
Summoning
Summons an extraplanar creature from the 4th-level list (or 1d3 from 3rd-level list).
Class Levels:
Bard 4
Skald 4
Witch 4
Cleric 4
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 4
Antipaladin 4
Spiritualist 4
Elementalist Wizard 4
Conjuration
Creation
When you cast this spell, you must hold out a miniature model of the ship you intend to create.
Class Levels:
Bard 4
Skald 4
Cleric 4
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Occultist 3
Warpriest 4
Unchained Summoner 3
Necromancy
The target takes damage whenever its summoned creature does.
Class Levels:
Witch 5
Cleric 4
Oracle 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 4
Divination
Triggered symbol reveals illusions.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Transmutation
Triggered rune slows all creatures within 60 ft. for 1 round/level.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Transmutation
You compel the water to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3
Transmutation
You compel the wind to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3
Enchantment
Compulsion
Creature is compelled to harm itself.
Class Levels:
Bard 3
Skald 3
Cleric 4
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 4
Inquisitor 3
Spiritualist 4
Abjuration
As magic circle, but affecting a non-alignment subtype or outsider race.
Class Levels:
Cleric 4
Medium 3
Wizard 4
Sorcerer 4
Summoner 4
Warpriest 4
Inquisitor 4
Divination
Speak and understand any language.
Class Levels:
Bard 2
Adept 3
Skald 2
Witch 3
Cleric 4
Medium 2
Oracle 4
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 2
Warpriest 4
Inquisitor 2
Investigator 3
Spiritualist 3
Necromancy
Animate dead when a specific trigger condition occurs.
Class Levels:
Cleric 4
Shaman 4
Wizard 5
Sorcerer 5
Occultist 4
Warpriest 4
Antipaladin 4
Spiritualist 4
Evocation
Harms and sickens good creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Necromancy
Forces living creatures to save immediately at a -2 penalty against all contracted diseases.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Warpriest 4
Abjuration
Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Class Levels:
Druid 3
Witch 3
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 3
Warpriest 4
Transmutation
As water walk, but you may divide the duration among creatures touched.
Class Levels:
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Warpriest 4
Transmutation
Transforms caster into a tidal wave moving twice base speed, dealing 4d6 damage and knocking foes prone.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Bloodrager 4