Conjuration
Creation
Conjures a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Conjuration
Summoning
You conjure a supernaturally vicious and clever crow to watch over you on the battlefield.
Class Levels:
Witch 1
Cleric 1
Wizard 1
Paladin 1
Sorcerer 1
Summoner 1
Antipaladin 1
Divination
The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
Class Levels:
Bard 1
Druid 1
Witch 1
Hunter 1
Ranger 1
Shaman 1
Inquisitor 1
Conjuration
Creation
You spit a poisonous stinger around the size of a quill at a creature within range, as though you had fired a dart from a blowgun.
Class Levels:
Druid 1
Witch 1
Hunter 1
Illusion
Glamer
Targeted creature may not positively influence anyone.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Abjuration
You radiate the unearthly grace of a nereid.
Class Levels:
Druid 1
Witch 1
Hunter 1
Necromancy
Your target's vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim light, and dim light as darkness.
Class Levels:
Bard 1
Witch 1
Cleric 2
Shaman 2
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Bloodrager 1
Antipaladin 1
Spiritualist 2
Abjuration
You make the touched poison difficult to detect or identify.
Class Levels:
Bard 1
Druid 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Shaman 1
Wizard 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Antipaladin 1
Investigator 1
Conjuration
Creation
Fog surrounds you, obscuring vision beyond 5 ft. (20% concealment at 5 ft., total beyond).
Class Levels:
Adept 1
Druid 1
Magus 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Warpriest 1
Spiritualist 1
Elementalist Wizard 1
Illusion
Glamer
You alter the appearance of a door and disguise whether it is open or closed.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Sorcerer 1
Inquisitor 1
Enchantment
Compulsion
Cast this spell when a creature within range casts a spell that provides an effect for its allies (such as bless or prayer).
Class Levels:
Witch 1
Cleric 1
Psychic 1
Mesmerist 1
Inquisitor 1
Antipaladin 1
Abjuration
This spell creates one glowing rune of peace, plus one per 2 caster levels above 1st (to a maximum of five runes at 9th level).
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Shaman 1
Wizard 1
Paladin 1
Sorcerer 1
Inquisitor 1
Abjuration
Locks a weapon in place on the target's body.
Class Levels:
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Inquisitor 1
Conjuration
Healing
This spell temporarily converts even the deadliest poison affecting a creature into an intoxicating alcohol.
Class Levels:
Bard 1
Witch 1
Cleric 1
Oracle 1
Inquisitor 1
Divination
The target gains a +5 insight bonus on Perception checks to see through disguises.
Class Levels:
Bard 1
Witch 1
Cleric 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Divination
This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Inquisitor 1
Transmutation
You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save).
Class Levels:
Bard 1
Magus 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Sorcerer 1
Inquisitor 1
Necromancy
This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures.
Class Levels:
Witch 1
Cleric 1
Shaman 1
Wizard 1
Paladin 1
Sorcerer 1
Summoner 1
Inquisitor 1
Spiritualist 1
Necromancy
You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage.
Class Levels:
Witch 1
Cleric 1
Medium 1
Ranger 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Spiritualist 1
Necromancy
Ray causes 1d6 Str penalty + 1 per 2 levels.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Bloodrager 1
Necromancy
Ray makes subject sickened.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Mesmerist 1
Warpriest 1
Bloodrager 1
Divination
This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Oracle 1
Ranger 1
Shaman 1
Transmutation
You channel magic energy into your own aura, recharging your innate magic abilities.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Investigator 1
Transmutation
Humanoid creature halves in size.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1