Library / Spells / Witch Spells

Witch Level 1 Spells

A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.

Conjuration Creation

Conjures a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Conjuration Summoning

You conjure a supernaturally vicious and clever crow to watch over you on the battlefield.

Class Levels:
Witch 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Antipaladin 1
Divination

The target instinctively knows the shortest, easiest, and fastest way through the wilderness.

Class Levels:
Bard 1 Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Inquisitor 1
Conjuration Creation

You spit a poisonous stinger around the size of a quill at a creature within range, as though you had fired a dart from a blowgun.

Class Levels:
Druid 1 Witch 1 Hunter 1
Illusion Glamer

Targeted creature may not positively influence anyone.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1
Abjuration

You radiate the unearthly grace of a nereid.

Class Levels:
Druid 1 Witch 1 Hunter 1
Necromancy

Your target's vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim light, and dim light as darkness.

Class Levels:
Bard 1 Witch 1 Cleric 2 Shaman 2 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Bloodrager 1 Antipaladin 1 Spiritualist 2
Abjuration

You make the touched poison difficult to detect or identify.

Class Levels:
Bard 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Antipaladin 1 Investigator 1
Conjuration Creation

Fog surrounds you, obscuring vision beyond 5 ft. (20% concealment at 5 ft., total beyond).

Class Levels:
Adept 1 Druid 1 Magus 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Warpriest 1 Spiritualist 1 Elementalist Wizard 1
Illusion Glamer

You alter the appearance of a door and disguise whether it is open or closed.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Sorcerer 1 Inquisitor 1
Enchantment Compulsion

Cast this spell when a creature within range casts a spell that provides an effect for its allies (such as bless or prayer).

Class Levels:
Witch 1 Cleric 1 Psychic 1 Mesmerist 1 Inquisitor 1 Antipaladin 1
Abjuration

This spell creates one glowing rune of peace, plus one per 2 caster levels above 1st (to a maximum of five runes at 9th level).

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1
Abjuration

Locks a weapon in place on the target's body.

Class Levels:
Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Inquisitor 1
Conjuration Healing

This spell temporarily converts even the deadliest poison affecting a creature into an intoxicating alcohol.

Class Levels:
Bard 1 Witch 1 Cleric 1 Oracle 1 Inquisitor 1
Divination

The target gains a +5 insight bonus on Perception checks to see through disguises.

Class Levels:
Bard 1 Witch 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Inquisitor 1
Divination

This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Inquisitor 1
Transmutation

You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save).

Class Levels:
Bard 1 Magus 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Sorcerer 1 Inquisitor 1
Necromancy

This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures.

Class Levels:
Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1
Necromancy

You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage.

Class Levels:
Witch 1 Cleric 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Spiritualist 1
Necromancy

Ray causes 1d6 Str penalty + 1 per 2 levels.

Class Levels:
Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Bloodrager 1
Necromancy

Ray makes subject sickened.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Warpriest 1 Bloodrager 1
Divination

This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1
Transmutation

You channel magic energy into your own aura, recharging your innate magic abilities.

Class Levels:
Bard 1 Druid 1 Magus 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1
Transmutation

Humanoid creature halves in size.

Class Levels:
Magus 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
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