A sense of euphoria suffuses the target, amplifying all sensations, good or bad.
Witch Level 2 Spells
A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.
Your mind is able to correlate information effectively.
Your skin hardens and takes on the color and texture of rough iron.
You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves.
In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile).
The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are.
You enclose the target in a thin sheath of lead.
Subject moves up and down at your direction.
You bind the life forces of the targets into a mystical pact.
You create a dark whip-shaped field of energy that wraps around an enemy's neck, leaving everything except his head paralyzed until you let go of the whip or it is destroyed.
Sews target's lips together for 1d6 damage, preventing speech, spellcasting, and bite attacks.
When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.
Target takes penalties to mental actions.
You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence to the next living creature you strike with the weapon.
As mask dweomer, but you may divide the duration among creatures touched.
Make a normal item into a masterwork one.
Bestows a numerological curse based on rolls, imposing penalties to d20 rolls, AC, or saving throws.
As long as the target is at least one size category smaller than you are, it can merge harmlessly into your body while under the effect of this spell.
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past.
This spell functions as the dream spell, except as follows.
You transform a mirror into a portal to an extradimensional space.
Opponents cannot attack a pathetic creature.
You create a fist-sized, red-hot ball of molten metal that you immediately hurl as a splash weapon.
You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation.