Library / Spells / Witch Spells

Witch Level 3 Spells

A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.

Necromancy

This spell plants a seed of supernatural fear deep in a subject's mind, causing self-doubt, stuttering, and evasiveness.

Class Levels:
Bard 2 Witch 3 Shaman 2 Psychic 2 Mesmerist 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
Divination

This spell functions as see invisibility, except as noted here.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Unchained Summoner 3
Conjuration Creation

You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.

Class Levels:
Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3
Abjuration

Inscription harms those who pass it.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Warpriest 3 Inquisitor 3
Transmutation

You cause an object to briefly transform into gold.

Class Levels:
Bard 2 Witch 3 Wizard 3 Sorcerer 3
Conjuration Creation

This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes and ears, and tug at their hair, clothes, and equipment.

Class Levels:
Magus 3 Witch 3 Wizard 3 Sorcerer 3 Summoner 3 Bloodrager 3
Abjuration

You touch an unattended, non-magical object to create a touchstone for humans defending the area.

Class Levels:
Bard 3 Magus 3 Witch 3 Shaman 4 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Occultist 3 Inquisitor 3
Divination

Know approximate distance from where you cast this spell.

Class Levels:
Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 2 Psychic 3 Warpriest 3
Enchantment Charm

Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.

Class Levels:
Bard 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Inquisitor 3 Antipaladin 3
Transmutation

You render the affected creature supernaturally delicious, making it the preferred target for animalistic monsters, as well as biting insects, stray animals, and vermin.

Class Levels:
Druid 3 Witch 3 Shaman 3 Bloodrager 2 Antipaladin 2
Illusion Glamer

You transform the decor of a courtyard, structure, or other edifice to meet your highest standards and personal tastes.

Class Levels:
Bard 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3
Divination

You use a Harrow deck to tell a fortune for yourself or someone else.

Class Levels:
Bard 3 Witch 3 Shaman 3 Wizard 3 Sorcerer 3
Necromancy

Causes positive or negative healing effects on the target to recover only half hit points.

Class Levels:
Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Antipaladin 2
Necromancy

You siphon half of all magical healing that the targeted creature receives.

Class Levels:
Witch 3 Wizard 3 Arcanist 3 Sorcerer 3
Transmutation

Weapons bypass DR and hardness as adamantine, cold iron, or silver.

Class Levels:
Magus 3 Witch 3 Wizard 3 Sorcerer 3
Enchantment Compulsion

Gives +2 bonus on attack rolls, saves, skill checks.

Class Levels:
Bard 2 Skald 2 Witch 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3
Abjuration

This spell functions like the spell glyph version of glyph of warding, except you can store a hex you know (but not a major hex or a grand hex) instead of a spell.

Class Levels:
Witch 3 Shaman 3
Transmutation

All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is.

Class Levels:
Magus 2 Witch 3 Ranger 1 Shaman 3 Wizard 3 Sorcerer 3
Necromancy Haunted

You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object.

Class Levels:
Bard 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Inquisitor 3 Spiritualist 3
Transmutation

Levitates the targeted creature up off the ground.

Class Levels:
Witch 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3 Bloodrager 3 Spiritualist 3
Necromancy

Screaming pain limits the target's actions.

Class Levels:
Witch 3 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Mesmerist 2 Bloodrager 3 Inquisitor 2 Spiritualist 3
Necromancy

Targets in the area must succeed at a Will save or become deathly afraid of drowning.

Class Levels:
Bard 2 Druid 3 Witch 3 Cleric 3 Wizard 3 Sorcerer 3
Conjuration

Upon casting this spell, one or more giant spears of ice lance up out of the ground.

Class Levels:
Druid 3 Witch 3 Wizard 3 Sorcerer 3
Transmutation

The target immediately becomes addicted to the drug used as the material component during the casting of the spell.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Alchemist 2 Mesmerist 3
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