This spell plants a seed of supernatural fear deep in a subject's mind, causing self-doubt, stuttering, and evasiveness.
Witch Level 3 Spells
A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.
This spell functions as see invisibility, except as noted here.
You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.
Inscription harms those who pass it.
You cause an object to briefly transform into gold.
This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes and ears, and tug at their hair, clothes, and equipment.
You touch an unattended, non-magical object to create a touchstone for humans defending the area.
Know approximate distance from where you cast this spell.
Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.
You render the affected creature supernaturally delicious, making it the preferred target for animalistic monsters, as well as biting insects, stray animals, and vermin.
You transform the decor of a courtyard, structure, or other edifice to meet your highest standards and personal tastes.
You use a Harrow deck to tell a fortune for yourself or someone else.
Causes positive or negative healing effects on the target to recover only half hit points.
You siphon half of all magical healing that the targeted creature receives.
Weapons bypass DR and hardness as adamantine, cold iron, or silver.
Gives +2 bonus on attack rolls, saves, skill checks.
This spell functions like the spell glyph version of glyph of warding, except you can store a hex you know (but not a major hex or a grand hex) instead of a spell.
All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is.
You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object.
Levitates the targeted creature up off the ground.
Screaming pain limits the target's actions.
Targets in the area must succeed at a Will save or become deathly afraid of drowning.
Upon casting this spell, one or more giant spears of ice lance up out of the ground.
The target immediately becomes addicted to the drug used as the material component during the casting of the spell.