Library / Spells / Witch Spells

Witch Spells

A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.

Transmutation

The targets are able to breathe water, freely.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Necromancy

You become immune to diseases and toxins, absorb one, and then spread it to others.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 3 Investigator 3
Transmutation

This spell magically enhances a handful of simple food, imbuing it with enough nutrition to satisfy a Medium or smaller creature for a full day.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Oracle 1
Transmutation

You infuse the target with power from the Abyss, granting it the fiendish creature simple template.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Antipaladin 2
Conjuration Healing

The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.

Class Levels:
Bard 3 Druid 3 Witch 3 Cleric 3 Paladin 3
Necromancy

You channel a fell curse through your glare.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Antipaladin 3
Transmutation

Your blood thickens to becomes a glue-like substance upon contact with air.

Class Levels:
Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Conjuration Creation

Once during this spell's duration, you can spit a viscous liquid as a standard action.

Class Levels:
Witch 1 Wizard 1 Sorcerer 1 Alchemist 1 Investigator 1
Illusion Glamer

This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self).

Class Levels:
Bard 3 Skald 3 Witch 3 Medium 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 3 Mesmerist 3 Inquisitor 3 Antipaladin 3 Investigator 3
Transmutation Polymorph

This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self).

Class Levels:
Bard 4 Magus 4 Skald 4 Witch 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 Investigator 4
Enchantment

You gain a bonus on Diplomacy checks and performance combat checks.

Class Levels:
Bard 1 Skald 1 Witch 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1
Transmutation

Ignore penalties from old age.

Class Levels:
Druid 6 Witch 6 Hunter 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Alchemist 4 Investigator 4
Transmutation

Ignore penalties from venerable age.

Class Levels:
Druid 7 Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Alchemist 5 Investigator 5
Transmutation

Ignore penalties from middle age.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 3 Investigator 3
Necromancy

Recurring afflictions on target trigger immediately, requiring immediate saving throws to avoid effects.

Class Levels:
Druid 3 Witch 3 Cleric 3 Wizard 4 Sorcerer 4
Evocation

A crackling, spherical storm cloud flies in whichever direction you point and deals electricity damage to those it strikes.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Sorcerer 2
Evocation

This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity damage to any creature it strikes.

Class Levels:
Druid 4 Magus 4 Witch 4 Hunter 4 Wizard 4 Sorcerer 4
Illusion Phantasm

With a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Psychic 3 Warpriest 3 Inquisitor 3 Antipaladin 2
Conjuration Creation

Creates a small pocket of air around your head or an object.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Evocation

You create a powerful blast of air capable of flinging an opponent upward.

Class Levels:
Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Sorcerer 3 Bloodrager 3
Transmutation

This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk on is less stable than solid ground.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Warpriest 2 Investigator 2
Divination

You attempt to obtain a glimpse of some specific event from the Akashic Record, the extraplanar repository of all experiences that have ever occurred.

Class Levels:
Bard 3 Witch 3 Medium 3 Shaman 3 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 4 Occultist 3 Spiritualist 4
Transmutation

You transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost.

Class Levels:
Witch 1 Cleric 2 Oracle 2 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 2
Conjuration Healing

The subject ignores the effects of addictions.

Class Levels:
Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 Alchemist 1
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