Library / Spells / Witch Spells

Witch Spells

A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.

Conjuration Healing

Cures 4d8 damage + 1/level (max +20).

Class Levels:
Bard 4 Adept 4 Druid 5 Skald 4 Witch 5 Cleric 4 Hunter 5 Oracle 4 Shaman 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Conjuration Healing

Cures 4d8 damage + 1/level for many creatures.

Class Levels:
Druid 9 Witch 9 Cleric 8 Oracle 8 Shaman 8
Conjuration Healing

Cures 1d8 damage + 1/level (max +5).

Class Levels:
Bard 1 Adept 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 2 Shaman 1 Paladin 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Conjuration Healing

Cures 1d8 damage + 1/level, affects 1 subject/level.

Class Levels:
Bard 5 Druid 6 Skald 5 Witch 6 Cleric 5 Hunter 6 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5
Conjuration Healing

Cures 2d8 damage +1/level (max. +10).

Class Levels:
Bard 2 Adept 2 Druid 3 Skald 2 Witch 2 Cleric 2 Hunter 3 Oracle 2 Ranger 3 Shaman 2 Paladin 3 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Conjuration Healing

Cures 2d8 damage + 1/level, affects 1 subject/level.

Class Levels:
Bard 6 Druid 7 Skald 6 Witch 7 Cleric 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6
Conjuration Healing

Cures 3d8 damage + 1/level (max +15).

Class Levels:
Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Conjuration

Cures 3d8 damage + 1/level, affects 1 subject/level.

Class Levels:
Druid 8 Witch 8 Cleric 7 Oracle 7 Shaman 7
Enchantment Compulsion

Target is sickened while viewing trigger.

Class Levels:
Bard 3 Skald 3 Witch 5 Wizard 5 Psychic 6 Arcanist 5 Sorcerer 5 Mesmerist 3
Abjuration

Target gains the negated spellblight.

Class Levels:
Witch 4 Cleric 5 Oracle 5 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Warpriest 5 Inquisitor 4
Necromancy

Curse an area with four hazards.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Shaman 4 Wizard 4 Sorcerer 4 Warpriest 4
Necromancy

Curse an area with six dangerous hazards.

Class Levels:
Druid 6 Witch 6 Cleric 6 Hunter 6 Shaman 6 Wizard 6 Sorcerer 6 Warpriest 6
Necromancy

Curse an area with three mild hazards.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2
Necromancy

Curse an area with seven deadly hazards.

Class Levels:
Druid 8 Witch 8 Cleric 8 Shaman 8 Wizard 8 Sorcerer 8
Necromancy

You curse the target, making it incredibly unlucky.

Class Levels:
Witch 3 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Bloodrager 4 Antipaladin 3 Spiritualist 3
Transmutation

You place a curse upon the target that triggers 1 hour after the next time it falls asleep.

Class Levels:
Witch 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4
Conjuration

You invest a target with cursed elemental energy, making the open skies anathema to it.

Class Levels:
Druid 3 Magus 3 Witch 3 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4
Transmutation

Curse an area's weather.

Class Levels:
Druid 9 Witch 9 Shaman 9 Wizard 9 Sorcerer 9
Enchantment Compulsion

You curse the target with the inability to sell, barter, or give away any item it owns, other than ordinary currency, for as long as the spell remains in effect.

Class Levels:
Witch 2 Shaman 2 Mesmerist 2 Antipaladin 2
Evocation

Curse an area with eternal night.

Class Levels:
Druid 8 Witch 8 Cleric 8 Wizard 8 Sorcerer 8
Necromancy

You curse one living creature with a chance of instant and unexpected death.

Class Levels:
Witch 5 Cleric 4 Shaman 5
Enchantment Compulsion

Everything about the target seems off-putting and grating, and everyone he meets is compelled to see the worst in him.

Class Levels:
Bard 4 Skald 4 Witch 6 Cleric 6 Shaman 6 Mesmerist 4 Warpriest 6 Inquisitor 4
Necromancy

As bestow curse, but harder to remove.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Shaman 5 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Mesmerist 4 Warpriest 5 Spiritualist 5
Necromancy

Plants die, living creatures catch diseases, or dead creatures rise as zombies.

Class Levels:
Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9
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