Necromancy
You touch a piece of treasure or container filled with treasure and place a terrible curse upon it, choosing from any option available with bestow curse.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Bloodrager 4
Antipaladin 3
Spiritualist 3
Necromancy
This spell functions like death ward, except as noted above and it only protects against these attacks from daemons.
Class Levels:
Druid 5
Witch 4
Cleric 4
Wizard 4
Paladin 4
Sorcerer 4
Conjuration
This spell functions like dimension door, except you leave behind a burst of fire.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Transmutation
Ruins ammunition loaded in the targeted firearm.
Class Levels:
Druid 1
Witch 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Evocation
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape.
Class Levels:
Bard 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Antipaladin 1
Spiritualist 1
Transmutation
Animates a lantern that follows you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Elementalist Wizard 1
Evocation
Creates torches or other lights.
Class Levels:
Bard 0
Magus 0
Skald 0
Witch 0
Medium 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Illusion
Shadow
You communicate through the shadows of one or more targets within range.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Summoner 2
Warpriest 2
Antipaladin 1
Abjuration
You ward an area's shadows such that light cannot penetrate them.
Class Levels:
Druid 5
Witch 5
Cleric 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Alchemist 3
Illusion
Figment
An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence.
Class Levels:
Bard 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Sorcerer 1
Antipaladin 1
Necromancy
You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size.
Class Levels:
Witch 5
Cleric 5
Wizard 5
Sorcerer 5
Antipaladin 4
Enchantment
Compulsion
A single humanoid creature with 4 HD or less loses its next action.
Class Levels:
Bard 0
Magus 0
Skald 0
Witch 0
Medium 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Inquisitor 0
Spiritualist 0
Enchantment
Compulsion
Living creature of 6 HD or less loses its next action.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 1
Mesmerist 2
Bloodrager 2
Enchantment
Compulsion
As daze, but affecting multiple creatures.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 3
Arcanist 4
Sorcerer 4
Summoner 4
Mesmerist 4
Inquisitor 4
Evocation
This spell functions as contingency, except as noted.
Class Levels:
Bard 4
Skald 4
Witch 4
Cleric 4
Wizard 4
Psychic 4
Sorcerer 4
Warpriest 4
Necromancy
Uses a slain target's life energy to summon a Small fire elemental.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Necromancy
Rip out someone's heart.
Class Levels:
Druid 9
Witch 8
Cleric 8
Wizard 8
Psychic 8
Sorcerer 8
Necromancy
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Spiritualist 2
Necromancy
You gain a shimmering gray aura that feeds on the souls of creatures who die within it.
Class Levels:
Witch 4
Cleric 4
Wizard 4
Sorcerer 4
Inquisitor 4
Necromancy
This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round.
Class Levels:
Witch 6
Cleric 6
Wizard 6
Sorcerer 6
Inquisitor 6
Enchantment
You take control of a creature's mind and implant deadly subconscious commands.
Class Levels:
Bard 5
Witch 6
Psychic 6
Mesmerist 5
Necromancy
Grants bonuses against death spells and negative energy.
Class Levels:
Druid 5
Witch 4
Cleric 4
Hunter 5
Medium 4
Oracle 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Necromancy
Prevents target from dying due to hit point damage.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Necromancy
This spell allows you to turn a potion into a temporary pool of necromantic energy.
Class Levels:
Witch 3
Cleric 2
Wizard 3
Sorcerer 3
Alchemist 2