Conjuration
You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves.
Class Levels:
Druid 3
Magus 2
Witch 2
Shaman 3
Wizard 3
Sorcerer 3
Summoner 3
Necromancy
You draw on the essence of astradaemons to cause one of your hands to elongate and sprout fearsome translucent claws that radiate a cold phosphorescence.
Class Levels:
Magus 5
Witch 6
Cleric 6
Wizard 6
Sorcerer 6
Divination
In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile).
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 2
Evocation
The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Investigator 2
Conjuration
Creation
You enclose the target in a thin sheath of lead.
Class Levels:
Druid 2
Witch 2
Cleric 2
Ranger 2
Wizard 2
Sorcerer 2
Alchemist 3
Divination
Lets you learn tales about a person, place, or thing.
Class Levels:
Bard 4
Skald 4
Witch 6
Medium 4
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Spiritualist 6
Transmutation
You call upon the primordial power of ancient megafauna to boost the size of your target.
Class Levels:
Druid 7
Witch 7
Shaman 7
Wizard 7
Sorcerer 7
Alchemist 6
Transmutation
Temporarily transfers one of your mythic path abilities to target.
Class Levels:
Bard 4
Druid 5
Magus 4
Skald 4
Witch 5
Cleric 5
Hunter 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Transmutation
Subject moves up and down at your direction.
Class Levels:
Magus 2
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Spiritualist 2
Elementalist Wizard 2
Necromancy
You bind the life forces of the targets into a mystical pact.
Class Levels:
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Warpriest 2
Spiritualist 2
Evocation
Object shines like a torch.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Transmutation
Telekinetically causes target to drop a loose carried item unnoticed unless perceived.
Class Levels:
Witch 1
Psychic 1
Spiritualist 1
Evocation
Electricity deals 1d6/level damage.
Class Levels:
Adept 3
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Necromancy
You create a dark whip-shaped field of energy that wraps around an enemy's neck, leaving everything except his head paralyzed until you let go of the whip or it is destroyed.
Class Levels:
Witch 2
Wizard 2
Sorcerer 2
Divination
This spell helps build community and ensure a shared vision for the future.
Class Levels:
Bard 1
Witch 1
Medium 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Necromancy
Sews target's lips together for 1d6 damage, preventing speech, spellcasting, and bite attacks.
Class Levels:
Witch 2
Wizard 2
Sorcerer 2
Illusion
Pattern
Nauseates and/or sickens weak creatures.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Divination
Indicates direction to familiar creature.
Class Levels:
Bard 4
Skald 4
Witch 4
Medium 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Mesmerist 4
Spiritualist 4
Divination
Senses direction toward object (specific or type).
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Oracle 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Inquisitor 3
Divination
When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Divination
You roll damage twice when you roll damage for a critical hit and take the best damage.
Class Levels:
Magus 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Enchantment
Compulsion
Compels the target to look only at you for the duration of the spell.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Inquisitor 1
Transmutation
Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Enchantment
You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target.
Class Levels:
Bard 6
Witch 6
Cleric 7
Wizard 7
Psychic 7
Sorcerer 7
Occultist 6
Inquisitor 6