Library / Spells / Wizard Spells

Wizard Level 1 Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Transmutation

You grant low-light vision to the affected creatures.

Class Levels:
Bard 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1
Enchantment Compulsion

Target takes a -20 penalty on its next attack roll or check.

Class Levels:
Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Transmutation

This spell causes a metal object to instantly become red hot.

Class Levels:
Druid 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1
Evocation

1d4/level fire damage (max 5d4).

Class Levels:
Adept 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1
Conjuration Creation

You cause sheets of hot sand to spread over the ground in the area of effect.

Class Levels:
Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1
Necromancy

A creature of 5 HD or less flees for 1d4 rounds.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Conjuration Healing

You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.

Class Levels:
Magus 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1
Enchantment Compulsion

This spell functions as charm person, except it affects a fey instead of a humanoid.

Class Levels:
Bard 1 Wizard 1 Sorcerer 1
Enchantment Charm

Makes one person your friend.

Class Levels:
Bard 1 Skald 1 Witch 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Transmutation

You gain a +5 bonus on Bluff, Diplomacy, and Intimidate checks to convince a listener that they will get in trouble with their superiors or with the law if they don't do what you ask.

Class Levels:
Bard 1 Wizard 1 Sorcerer 1
Necromancy

One touch/level deals 1d6 damage and possibly 1 Str damage.

Class Levels:
Magus 1 Witch 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Spiritualist 1
Illusion

The subject of this spell gains two benefits.

Class Levels:
Bard 1 Magus 1 Cleric 1 Wizard 1 Sorcerer 1
Illusion Glamer

This spell forms an invisible bubble that filters all speech coming from inside the affected area so that creatures outside hear a completely different version of the conversation.

Class Levels:
Bard 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Inquisitor 1 Antipaladin 1
Transmutation

You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown.

Class Levels:
Bard 1 Magus 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Antipaladin 1
Illusion Pattern

Knocks unconscious, blinds, and/or stuns weak creatures.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Bloodrager 1
Divination

You understand all spoken and written languages.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Conjuration Creation

Touch attack deals 1d4 acid/level.

Class Levels:
Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1
Enchantment

You imbue the target with a compulsion to avoid threats, enhancing its defensive instincts.

Class Levels:
Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1
Transmutation

Subject takes -5 on Craft skill checks.

Class Levels:
Wizard 1 Arcanist 1 Sorcerer 1
Transmutation

Subject gains +5 on next Craft check.

Class Levels:
Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1
Divination

When casting this spell, you must concentrate on a culture or subculture to which you wish to adapt.

Class Levels:
Bard 1 Skald 1 Cleric 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Occultist 1 Warpriest 1
Transmutation

Ruins ammunition loaded in the targeted firearm.

Class Levels:
Druid 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1
Evocation

You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape.

Class Levels:
Bard 1 Magus 1 Witch 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Antipaladin 1 Spiritualist 1
Transmutation

Animates a lantern that follows you.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Elementalist Wizard 1
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.