Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Divination

When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2
Divination

You roll damage twice when you roll damage for a critical hit and take the best damage.

Class Levels:
Magus 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 3
Enchantment Compulsion

Compels the target to look only at you for the duration of the spell.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Inquisitor 1
Divination

Observes a lock within 60 feet for 1 round to determine if it is open, closed, or jammed.

Class Levels:
Bard 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1
Transmutation

Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.

Class Levels:
Magus 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

Grants a +10-foot bonus to the range increment for any ranged weapon fired.

Class Levels:
Magus 1 Hunter 1 Ranger 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Illusion Glamer

The target or targets of this spell can obscure their tracks when fleeing from a pursuer.

Class Levels:
Ranger 1 Wizard 1 Sorcerer 1 Antipaladin 2
Enchantment

You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target.

Class Levels:
Bard 6 Witch 6 Cleric 7 Wizard 7 Psychic 7 Sorcerer 7 Occultist 6 Inquisitor 6
Enchantment Compulsion

This spell functions as lost passage (see below), except that it affects a larger area.

Class Levels:
Wizard 9 Psychic 9 Sorcerer 9
Enchantment Compulsion

Confounds navigation, creating difficult terrain, imposing -4 Dex, and causing creatures to get lost.

Class Levels:
Bard 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 3
Enchantment Compulsion

You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a creature that has wronged you in some way.

Class Levels:
Bard 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 3 Sorcerer 3
Transmutation

Roll a d20 to designate a lucky number; whenever you roll that number on a d20, gain a +2 luck bonus or reroll.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1
Illusion Shadow

Dispel light and revert lycanthropes.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Illusion Phantasm

Target takes penalties to mental actions.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Conjuration Summoning

Summon a swarm of mischievous monkeys.

Class Levels:
Bard 3 Druid 3 Skald 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3
Enchantment Compulsion

Bizarre cacophony fascinates eldritch creatures.

Class Levels:
Bard 3 Skald 3 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Occultist 4
Conjuration Teleportation

Banishes target to an extradimensional dungeon where it suffers confusion or insanity.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Sorcerer 7
Conjuration Creation

Gives subject +4 armor bonus.

Class Levels:
Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 Spiritualist 1
Transmutation

5-pound telekinesis.

Class Levels:
Bard 0 Magus 0 Skald 0 Medium 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Spiritualist 0
Transmutation

When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot pocket within.

Class Levels:
Bard 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2
Evocation

You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them.

Class Levels:
Bard 5 Skald 5 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 5 Mesmerist 5 Warpriest 6 Inquisitor 5
Abjuration

Dispels magic, disenchants magic items.

Class Levels:
Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9
Conjuration Creation

Phantom dog can guard a location and attack intruders.

Class Levels:
Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Spiritualist 5
Transmutation

Wizard only. Recalls spell of 5th level or lower.

Class Levels:
Wizard 6 Sorcerer 6
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