Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Conjuration Summoning

Summons an extraplanar creature from the 6th-level list (or 1d3 from 5th-level list).

Class Levels:
Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Warpriest 6 Spiritualist 6 Elementalist Wizard 6
Conjuration Summoning

Summons an extraplanar creature from the 7th-level list (or 1d3 from 6th-level list).

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5 Elementalist Wizard 7
Conjuration Summoning

Summons an extraplanar creature from the 8th-level list (or 1d3 from 7th-level list).

Class Levels:
Witch 8 Cleric 8 Oracle 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Summoner 6 Elementalist Wizard 8
Conjuration Creation

When you cast this spell, you must hold out a miniature model of the ship you intend to create.

Class Levels:
Bard 4 Skald 4 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Occultist 3 Warpriest 4 Unchained Summoner 3
Conjuration Summoning

Summons swarm of bats, rats, or spiders.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2
Conjuration Summoning

This spell functions like summon monster, except it summons a single thanadaemon.

Class Levels:
Witch 9 Cleric 9 Wizard 9 Sorcerer 9
Conjuration Summoning

Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home.

Class Levels:
Druid 3 Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Summoner 3
Conjuration Summoning

This spell functions like summon monster, except that it summons a single vanth psychopomp.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Wizard 6 Sorcerer 6 Summoner 5
Necromancy

The target takes damage whenever its summoned creature does.

Class Levels:
Witch 5 Cleric 4 Oracle 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 4
Transmutation

You alter a creature so the touch of the sun is hostile to it.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 Bloodrager 2 Inquisitor 2
Transmutation

You alter multiple creatures so the touch of the sun is hostile to them.

Class Levels:
Witch 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Warpriest 5 Inquisitor 5
Evocation

Blinds all within 10 ft., deals 6d6 damage.

Class Levels:
Druid 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8
Abjuration

Wards target so next sunder against it deals 1d6 force damage/level to the attacker's weapon.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Sorcerer 1
Conjuration Creation

This spell functions like black tentacles , except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach.

Class Levels:
Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3
Transmutation

You channel power into a melee weapon.

Class Levels:
Magus 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Bloodrager 1
Illusion Glamer

A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell).

Class Levels:
Bard 3 Skald 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3
Abjuration

You bolster the subject's sense of willpower and self-worth when you cast this spell.

Class Levels:
Bard 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Mesmerist 2 Warpriest 2
Abjuration

Primal magic events cannot be triggered within the area of effect of this spell.

Class Levels:
Cleric 4 Wizard 4 Sorcerer 4
Evocation

You infuse arcane power into the focus ioun stone, which must be currently floating around your head.

Class Levels:
Wizard 4 Sorcerer 4 Occultist 3
Divination

You gain temporary insight into your enemies' magical defenses.

Class Levels:
Bard 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Inquisitor 1
Conjuration Teleportation

You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you.

Class Levels:
Magus 5 Witch 5 Shaman 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 4 Spiritualist 4
Conjuration Summoning

You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.

Class Levels:
Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3
Transmutation

With a sweep of your hand, you select a number of targets and the same number of suits of armor.

Class Levels:
Magus 1 Wizard 1 Paladin 1 Sorcerer 1
Conjuration Teleportation

By flicking a finger in the appropriate direction and proclaiming ownership, you attempt to magically wrest an item from the target's grip and summon it to your hand.

Class Levels:
Bard 2 Wizard 3 Sorcerer 3
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.