Summons an extraplanar creature from the 6th-level list (or 1d3 from 5th-level list).
Wizard Spells
A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.
Summons an extraplanar creature from the 7th-level list (or 1d3 from 6th-level list).
Summons an extraplanar creature from the 8th-level list (or 1d3 from 7th-level list).
When you cast this spell, you must hold out a miniature model of the ship you intend to create.
Summons swarm of bats, rats, or spiders.
This spell functions like summon monster, except it summons a single thanadaemon.
Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home.
This spell functions like summon monster, except that it summons a single vanth psychopomp.
The target takes damage whenever its summoned creature does.
You alter a creature so the touch of the sun is hostile to it.
You alter multiple creatures so the touch of the sun is hostile to them.
Blinds all within 10 ft., deals 6d6 damage.
Wards target so next sunder against it deals 1d6 force damage/level to the attacker's weapon.
This spell functions like black tentacles , except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach.
You channel power into a melee weapon.
A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell).
You bolster the subject's sense of willpower and self-worth when you cast this spell.
Primal magic events cannot be triggered within the area of effect of this spell.
You infuse arcane power into the focus ioun stone, which must be currently floating around your head.
You gain temporary insight into your enemies' magical defenses.
You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you.
You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.
With a sweep of your hand, you select a number of targets and the same number of suits of armor.
By flicking a finger in the appropriate direction and proclaiming ownership, you attempt to magically wrest an item from the target's grip and summon it to your hand.