Describe or name an object that is familiar to you.
Druid Spells
A druid casts divine spells drawing on the primal forces of nature, preparing spells from the druid spell list. Learn more about the Druid class.
You touch a creature.
A wave of healing energy washes out from a point you can see within range.
You step into a stone object or surface large enough to fully contain your body, merging yourself and your equipment with the stone for the duration.
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin.
You point toward a creature within range and whisper a message.
You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain.
A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range.
Choose an area of terrain no larger than 40 feet on a side within range.
You radiate a concealing aura in a 30-foot Emanation for the duration.
You attempt to bind a Celestial, an Elemental, a Fey, or a Fiend to your service.
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
This spell channels vitality into plants.
You spray toxic mist at a creature within range.
You attempt to transform a creature that you can see within range into a Beast.
A flickering flame appears in your hand and remains there for the duration.
For the duration, the willing creature you touch has Resistance to one damage type of your choice: Acid, Cold, Fire, Lightning, or Thunder.
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.
You touch a creature and end the Poisoned condition on it.
You remove poison and rot from nonmagical food and drink in a 5-foot-radius Sphere centered on a point within range.
A creature you touch regains 4d8 + 15 Hit Points.
You touch a dead Humanoid or a piece of one.
You touch a willing creature and choose a damage type: Acid, Bludgeoning, Cold, Fire, Lightning, Necrotic, Piercing, Poison, Radiant, Slashing, or Thunder.
This spell reverses gravity in a 50-foot-radius, 100 foot high Cylinder centered on a point within range.