You attempt to turn one creature that you can see within range into stone.
Druid Spells
A druid casts divine spells drawing on the primal forces of nature, preparing spells from the druid spell list. Learn more about the Druid class.
You create a 20-foot-radius Sphere of fog centered on a point within range.
You touch a willing creature and bestow a limited ability to see into the immediate future.
You touch a willing creature.
You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide.
You summon a giant centipede, spider, or wasp (chosen when you cast the spell).
Ten berries appear in your hand and are infused with magic for the duration.
You touch a creature and magically remove one of the following effects from it: - 1 Exhaustion level - The Charmed or Petrified condition - A curse, including the target's Attunement to a cursed magic item - Any reduction to one of the targ
You touch a willing creature and choose a skill.
A Line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the duration.
You make natural terrain in a 150-foot Cube in range look, sound, and smell like another sort of natural terrain.
Choose a creature that you can see within range.
A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range.
You conjure a feast that appears on a surface in an unoccupied 10-foot Cube next to you.
Choose a Humanoid that you can see within range.
You create a shard of ice and fling it at one creature within range.
Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range.
A swirling cloud of embers and smoke fills a 20-foot-radius Sphere centered on a point within range.
Swarming locusts fill a 20-foot-radius Sphere centered on a point you choose within range.
You touch a willing creature.
You touch a creature and end one condition on it: Blinded, Deafened, Paralyzed, or Poisoned.
Describe or name a specific kind of Beast, Plant creature, or nonmagical plant.
Describe or name a creature that is familiar to you.