You set an alarm against intrusion.
Wizard Level 1 Spells
A wizard casts arcane spells recorded in a spellbook, preparing spells through disciplined study. Learn more about the Wizard class.
A thin sheet of flames shoots forth from you.
One Humanoid you can see within range makes a Wisdom saving throw.
You hurl an orb of energy at a target within range.
You launch a dazzling array of flashing, colorful light.
For the duration, you understand the literal meaning of any language that you hear or see signed.
For the duration, you sense the presence of magical effects within 30 feet of yourself.
You make yourself—including your clothing, armor, weapons, and other belongings on your person look different until the spell ends.
You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.
You gain 2d4 + 4 Temporary Hit Points.
Choose up to five falling creatures within range.
You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or another Beast that has a Challenge Rating of 0.
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range.
You create a 20-foot-radius Sphere of fog centered on a point within range.
Nonflammable grease covers the ground in a 10 foot square centered on a point within range and turns it into Difficult Terrain for the duration.
One creature of your choice that you can see within range makes a Wisdom saving throw.
You create a shard of ice and fling it at one creature within range.
You touch an object throughout the spell's casting.
You write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration.
You touch a willing creature.
You touch a creature.
You touch a willing creature who isn't wearing armor.
You create three glowing darts of magical force.
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead.