Showing 41–60 of 66 archetypes.
Rogue
Dungeoneer's Handbook
This archetype can be taken by a character's torchbearer, as well as other characters that qualify.
ReplacesTrapfinding
Rogue
Technology Guide
A scavenger lives for the discovery of new technological wonders scraped from the depths of the strange ruins, metal caverns, and junkyards.
ReplacesTrapfinding, Uncanny Dodge, Improved Uncanny Dodge
Rogue
Advanced Player's Guide
Not all rogues live in the city.
ReplacesUncanny dodge, Improved uncanny dodge
Rogue
Pathfinder Society Field Guide
The scroll scoundrel is a rogue archetype that relies on cunning and quick wits to stay alive.
ReplacesTrap Sense, Uncanny Dodge, Improved Uncanny Dodge
Rogue
Blood of the Sea
Aquatic elven adventurers developed techniques to ease their explorations, and they now share these techniques among a loose group of acquaintances calling themselves the seekers of the lost.
ReplacesUncanny Dodge, Improved Uncanny Dodge
Rogue
Inner Sea Combat
Shadow rebels are quick to appear agreeably subservient in order to conceal their noncompliance and avoid retribution.
ReplacesTrap Sense, Uncanny Dodge
Rogue
Legacy of the First World
Some worshipers congregate in the places between dark and light, searching for secrets that might one day free their patron from his mysterious exile.
ReplacesTrapfinding, Master Strike
Rogue
Blood of Shadows
Shadow walkers are comfortable in light, darkness, and the shadows in between.
ReplacesTrapfinding, Trap Sense, Uncanny Dodge +1
Rogue
Ultimate Intrigue
Sharpers use trickery and deception to part an owner from his valuables.
ReplacesTrapfinding, Trap Sense
Rogue
Ultimate Wilderness
An irregular soldier who rigs devices, mundane and magical, to fail catastrophically, and slips through rough ground untouched.
ReplacesTrap Sense, Uncanny Dodge, Improved Uncanny Dodge
Rogue
Pirates of the Inner Sea
Smugglers specialize in moving contraband from one area to another while avoiding detection by authorities.
ReplacesTrap Sense, Trapfinding, Evasion
Rogue
Advanced Player's Guide
Some say that the sniper is the worst kind of assassin: a killer who waits silently in the shadows and then strikes from a distance without remorse.
ReplacesTrapfinding, Trap sense
Rogue
Ultimate Intrigue
Snoops are the underworld's version of detectives.
ReplacesTrapfinding, Evasion, Uncanny Dodge +1
Rogue
Advanced Player's Guide
The best spies are like chameleons, but not only can they change their appearances to fit the situation, they can also change their personalities, allegiances, and even loves if that's what it takes to achieve their clandestine goals.
ReplacesTrapfinding, Trap sense
Rogue
Ultimate Combat
The survivalist focuses her talents on surviving harsh and unforgiving conditions that would kill a lesser rogue.
ReplacesTrapfinding, Trap sense
Rogue
Potions & Poisons
Swamp poisoners use their own toxins to defend their homes and level the playing field.
ReplacesTrapfinding, Trap Sense
Rogue
Advanced Player's Guide
A paragon of mobile swordplay, the swashbuckler is a rogue who focuses almost exclusively on honing her skill at arms and perfecting daring acrobatic moves and elaborate flourishes that border on performance.
ReplacesTrapfinding, Trap sense
Rogue
The Harrow Handbook
If life is a game, swindlers play to win.
ReplacesTrapfinding, Evasion, Trap Sense +2
Rogue
Ultimate Wilderness
A rogue who models herself on the mischievous fey, trading trap skills for wild empathy, hexes, resistance to fey magic, and cold iron damage reduction.
ReplacesTrapfinding, Uncanny Dodge, Improved Uncanny Dodge
Rogue
Advanced Player's Guide
Some criminals steal with finesse, their victims only discovering the crime when the rogue is long gone and the coin already spent.
ReplacesTrapfinding, Trap sense