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Showing 41–60 of 66 archetypes.
Rogue Dungeoneer's Handbook

This archetype can be taken by a character's torchbearer, as well as other characters that qualify.

ReplacesTrapfinding

Rogue Technology Guide

A scavenger lives for the discovery of new technological wonders scraped from the depths of the strange ruins, metal caverns, and junkyards.

ReplacesTrapfinding, Uncanny Dodge, Improved Uncanny Dodge

Rogue Advanced Player's Guide

Not all rogues live in the city.

ReplacesUncanny dodge, Improved uncanny dodge

Rogue Pathfinder Society Field Guide

The scroll scoundrel is a rogue archetype that relies on cunning and quick wits to stay alive.

ReplacesTrap Sense, Uncanny Dodge, Improved Uncanny Dodge

Rogue Blood of the Sea

Aquatic elven adventurers developed techniques to ease their explorations, and they now share these techniques among a loose group of acquaintances calling themselves the seekers of the lost.

ReplacesUncanny Dodge, Improved Uncanny Dodge

Rogue Inner Sea Combat

Shadow rebels are quick to appear agreeably subservient in order to conceal their noncompliance and avoid retribution.

ReplacesTrap Sense, Uncanny Dodge

Rogue Legacy of the First World

Some worshipers congregate in the places between dark and light, searching for secrets that might one day free their patron from his mysterious exile.

ReplacesTrapfinding, Master Strike

Rogue Blood of Shadows

Shadow walkers are comfortable in light, darkness, and the shadows in between.

ReplacesTrapfinding, Trap Sense, Uncanny Dodge +1

Rogue Ultimate Intrigue

Sharpers use trickery and deception to part an owner from his valuables.

ReplacesTrapfinding, Trap Sense

Rogue Ultimate Wilderness

An irregular soldier who rigs devices, mundane and magical, to fail catastrophically, and slips through rough ground untouched.

ReplacesTrap Sense, Uncanny Dodge, Improved Uncanny Dodge

Rogue Pirates of the Inner Sea

Smugglers specialize in moving contraband from one area to another while avoiding detection by authorities.

ReplacesTrap Sense, Trapfinding, Evasion

Rogue Advanced Player's Guide

Some say that the sniper is the worst kind of assassin: a killer who waits silently in the shadows and then strikes from a distance without remorse.

ReplacesTrapfinding, Trap sense

Rogue Ultimate Intrigue

Snoops are the underworld's version of detectives.

ReplacesTrapfinding, Evasion, Uncanny Dodge +1

Rogue Advanced Player's Guide

The best spies are like chameleons, but not only can they change their appearances to fit the situation, they can also change their personalities, allegiances, and even loves if that's what it takes to achieve their clandestine goals.

ReplacesTrapfinding, Trap sense

Rogue Ultimate Combat

The survivalist focuses her talents on surviving harsh and unforgiving conditions that would kill a lesser rogue.

ReplacesTrapfinding, Trap sense

Rogue Potions & Poisons

Swamp poisoners use their own toxins to defend their homes and level the playing field.

ReplacesTrapfinding, Trap Sense

Rogue Advanced Player's Guide

A paragon of mobile swordplay, the swashbuckler is a rogue who focuses almost exclusively on honing her skill at arms and perfecting daring acrobatic moves and elaborate flourishes that border on performance.

ReplacesTrapfinding, Trap sense

Rogue The Harrow Handbook

If life is a game, swindlers play to win.

ReplacesTrapfinding, Evasion, Trap Sense +2

Rogue Ultimate Wilderness

A rogue who models herself on the mischievous fey, trading trap skills for wild empathy, hexes, resistance to fey magic, and cold iron damage reduction.

ReplacesTrapfinding, Uncanny Dodge, Improved Uncanny Dodge

Rogue Advanced Player's Guide

Some criminals steal with finesse, their victims only discovering the crime when the rogue is long gone and the coin already spent.

ReplacesTrapfinding, Trap sense

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.