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Showing 73–82 of 82 feats.
Metamagic +1 spell level Ultimate Magic

Your force spell makes a trip attempt against each creature it damages or moves.

Metamagic Dirty Tactics Toolbox

You add a dose of poison as a material component; a creature that fails its save against the spell must also save against the poison, which takes effect immediately.

RequiresCraft (poison) 5 ranks, ability to cast 2nd-level spells, poison use class feat…

Metamagic +2 spell level Occult Adventures

A creature that fails its save has nightmares the next time it sleeps, waking fatigued and shaken.

Metamagic Dirty Tactics Toolbox

A creature that fails its Will save against a single-target enchantment spell also suffers a dirty trick combat maneuver made with your caster level + Charisma bonus.

RequiresAbility to cast 1st-level spells, chaotic neutral alignment, worshiper of a dei…

Metamagic Planar Adventures

A creature hit by a single-target spell is shoved 1d4x5 feet in a random direction without provoking attacks of opportunity; the spell gains the chaotic descriptor.

Metamagic Inner Sea Magic

The affected creature or object radiates 10-foot darkness for the spell's duration; the spell gains the darkness descriptor.

RequiresTenebrous Spell

Metamagic Magic Tactics Toolbox

A spell that targets creatures no more than 30 feet apart can instead target creatures up to 60 feet apart.

RequiresCaster level 3rd

Metamagic +2 spell level Ultimate Wilderness

Your mind-affecting spell affects plant creatures, even mindless ones, but nothing else.

Metamagic +3 spell level Core Rulebook

Double your spell's area (burst, emanation, or spread).

Metamagic Giant Hunter's Handbook

A ray spell fires from your forehead with no somatic component and grants you regeneration 1 for rounds equal to the spell's level.

RequiresInt 15, Still Spell

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