Showing 25–48 of 108 feats.
Rage Power
Ultimate Combat
Once per rage, reroll a failed save against a spell or (su)/(sp) ability; on a success, negate it and gain temporary hit points equal to its caster level or the creator's CR.
Rage Power
Advanced Player's Guide
While raging, all of the barbarian's melee attacks deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire).
Rage Power
Advanced Player's Guide
While raging, melee critical hits deal an extra 1d10 energy damage (2d10 with a x3 weapon, 3d10 with a x4), of the type chosen for elemental rage.
Rage Power
Advanced Player's Guide
As a swift action, the barbarian can cause her melee attacks to deal an additional 1d6 points of energy damage (acid, cold, electricity, or fire) for 1 round.
Rage Power
Advanced Player's Guide
While raging, the barbarian can absorb energy from a single attack of her chosen energy type once per rage.
Rage Power
Advanced Player's Guide
While raging, the barbarian can absorb energy from a single attack and unleash it upon her enemies once per rage.
Rage Power
Advanced Player's Guide
While raging, the barbarian gains resistance to one energy type (acid, cold, electricity, fire, or sonic) equal to 1/2 her barbarian level (minimum 1).
Rage Power
Advanced Player's Guide
Once per rage, a barbarian can reduce damage by half from a single attack against which she has energy resistance (halve the damage, then apply resistance).
Rage Power
Core Rulebook
While raging, the barbarian is immune to the shaken and frightened conditions. A barbarian must be at least 12th level before selecting this rage power.
Rage Power
Advanced Player's Guide
While raging and mounted or adjacent to her mount, the mount also gains the benefits of her rage, costing 1 extra round of rage per round.
Rage Power
Advanced Player's Guide
While raging and mounted, the barbarian's mount gains the benefits of any rage powers that are constant in effect when the barbarian is raging.
Rage Power
Advanced Player's Guide
While raging and mounted, the barbarian's mount gains the trample special attack (1d8 to 2d8 by size, plus 1-1/2 Str; Reflex half).
Rage Power
Advanced Player's Guide
A barbarian's mount can affect creatures up to its own size with its ferocious trample.
Rage Power
Advanced Player's Guide
While raging, wicked barbs cover the barbarian; anyone hitting her with a melee, natural, or unarmed attack takes 1d6 piercing damage.
Rage Power
Advanced Player's Guide
While raging, good creatures adjacent to the barbarian are shaken and take 2d6 slashing damage each round; neutral creatures adjacent to her are shaken only.
Rage Power
Advanced Player's Guide
While raging, the barbarian grows a pair of large horns, gaining a gore attack.
Rage Power
Advanced Player's Guide
Once per rage, the barbarian can try to avoid serious harm from an attack.
Rage Power
Ultimate Combat
While raging, the barbarian deals normal damage to incorporeal creatures even when using nonmagical weapons.
Rage Power
Advanced Player's Guide
While raging, taking a drink of alcohol grants a new save to suppress one of several conditions for the rest of the rage, or a bonus save against poison.
Rage Power
Advanced Player's Guide
Once per rage, the barbarian can attack the floor around her as a standard action.
Rage Power
Ultimate Combat
When using the ground breaker rage power, the barbarian can extend the radius of the effect by 5 feet.
Rage Power
Advanced Player's Guide
While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage.
Rage Power
Ultimate Combat
When using the guarded life rage power, 1 additional hit point of lethal damage per barbarian level is converted to nonlethal damage.
Rage Power
Core Rulebook
Move action (no AoO): gain a +1 dodge bonus to AC against melee attacks, +1 per 6 levels, for a number of rounds equal to her Constitution modifier.