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Showing 1–24 of 45 feats.
Rogue Talent Advanced Player's Guide

Once per day, on a miss against a flanked foe, a flanking ally can make an immediate melee attack against it.

Rogue Talent Advanced Player's Guide

When the rogue deals sneak attack damage against an opponent, that opponent takes a –2 penalty on attack rolls against the rogue for 1d4 rounds.

Rogue Talent Ninja Trick Core Rulebook

Sneak attacks cause bleed damage each round equal to the number of sneak attack dice rolled.

Rogue Talent Advanced Player's Guide

Once per day, a rogue with this talent can craft simple but effective camouflage from the surrounding foliage.

Rogue Talent Advanced Player's Guide

The rogue gains +4 on Perception checks to overhear conversations or find concealed and secret objects.

Rogue Talent Advanced Player's Guide

Once per day, the rogue can roll two dice while making a Diplomacy check, and take the better result.

Rogue Talent Advanced Player's Guide

A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her.

Rogue Talent Advanced Player's Guide

A rogue who selects this talent gains Improved Steal as a bonus feat.

Rogue Talent Ninja Trick Core Rulebook

A rogue that selects this talent gains a bonus combat feat (see Feats).

Rogue Talent Advanced Player's Guide

A rogue with this talent can use a swift action to set off any trap within 30 feet that she constructed.

Rogue Talent Advanced Player's Guide

A rogue with this talent can make sneak attacks with subtle flourishes that disorient and distract her enemy.

Rogue Talent Advanced Player's Guide

When making jump checks, the rogue is always considered to have a running start.

Rogue Talent Advanced Player's Guide

Once per day, a rogue with this talent can roll two dice while making a Sleight of Hand check and take the better result.

Rogue Talent Advanced Player's Guide

After successfully making a sneak attack or Sleight of Hand check, a rogue with this talent can spend a move action to take the withdraw action.

Rogue Talent Advanced Player's Guide

A rogue with this talent can use the Disable Device skill to attempt to open a lock as a standard action instead of a full-round action.

Rogue Talent Ninja Trick Core Rulebook

This ability allows a rogue to move at full speed using the Stealth skill without penalty.

Rogue Talent Core Rulebook

A rogue that selects this talent gains Weapon Finesse as a bonus feat.

Rogue Talent Advanced Player's Guide

A rogue with this talent can use Perception to follow tracks as per the Survival skill.

Rogue Talent Advanced Player's Guide

A rogue with this talent who has at least one rank in Linguistics gains four additional languages.

Rogue Talent Advanced Player's Guide

Once per day, a rogue with this talent can roll two dice while making a Sense Motive check, and take the better result.

Rogue Talent Advanced Player's Guide

Once per day, the rogue can roll two dice while making a Bluff check, and take the better result.

Rogue Talent Advanced Player's Guide

A rogue with this talent can apply poison to a weapon in such a way that it is effective for two successful attacks instead of one.

Rogue Talent Core Rulebook

The rogue moves along narrow surfaces at full speed with Acrobatics and isn't flat-footed while doing so.

Rogue Talent Core Rulebook

The rogue casts a chosen 1st-level sorcerer/wizard spell twice per day as a spell-like ability.

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